David Berg interviewed me about Blades in the Dark! We mostly talk about factions and choosing operations. It was a really fun conversation.
David Berg interviewed me about Blades in the Dark!
David Berg interviewed me about Blades in the Dark!
David Berg interviewed me about Blades in the Dark!
David Berg interviewed me about Blades in the Dark! We mostly talk about factions and choosing operations. It was a really fun conversation.
Maybe a silly question: Does the Connected upgrade on the Hawker’s crew sheet just reduce Wanted level one time when…
Maybe a silly question: Does the Connected upgrade on the Hawker’s crew sheet just reduce Wanted level one time when taken? I’m guessing it can only be taken once since there’s only one tick box?
I was hoping to get some clarification/examples on transportation and maneuver rolls.
I was hoping to get some clarification/examples on transportation and maneuver rolls. I think I get maneuver rolls, but want to be sure.
So I’ve been kicking around the best way to approach this particular piece of feedback since the Quick Start rules…
So I’ve been kicking around the best way to approach this particular piece of feedback since the Quick Start rules were released and after several fruitless days of mulling it over I don’t think I’m going to be able to compose it any better so I suppose I’ll just throw it out there and see how it goes.
One of the weaker aspects of Dungeon World, looking back on it, is the sheer proliferation of advanced moves in each playbook compared to that of Apocalypse World, many of which aren’t very interesting. That said, I find that I have almost the exact opposite problem when considering the Blades playbooks…I feel like they have too FEW distinct moves among them. Half of each playbook’s moves are shared across all the playbooks (some form of special armor, Daring, Experienced, and Veteran) which leaves only four unique special moves for each playbook, and many of those special moves have a tendency to boil down to some form of “add 1d when CONDITION occurs,” which are functional and useful but also a little bland at times.
I’m not the first person I know who’s seen the Quick Start to share this sentiment. Now here’s where this feedback falls apart…I’m not personally sure how a good way to go about addressing this would be. It’s easy to say “these could use more diverse/more interesting moves” but I’m not really sure what in the context of Blades in the Dark that would look like, precisely. I believe John Harper’s gone on record as stating that Blades isn’t the sort of game where direct narrative control via player moves is likely to be employed and the main task resolution method is relatively streamlined without a great deal of moving parts. Shoehorning added complexity into a game for the sake of added complexity isn’t ever really something I look to do so it’s possible that the design space may not be there to warrant trying to append extra moves to the various playbooks at the expense of clarity and ease of play.
(Also there’s the fact to consider that, as laid out, there really isn’t very much more room within each playbook’s sheet for additional moves.)
Does anyone else have some thoughts on the matter?
Questions after the third session (first one with #TheMalkavs ):
Questions after the third session (first one with #TheMalkavs ):
Can a character assist a leading companion?
One of the players argued that since they were all testing, they were already “assisting” the test. I argued that his character not only was testing following the lead, he was going an extra mile and assisting his companion, which caused him stress.
Was it okay to let them loot the Red Sashes vault, leaving with 3 art pieces (2 Coins each) and a heirloom sword (fine item, 4 Coins)? It “stacks” with the Coins gained after a score, right?
I actually want to have them test something, like Resources to have Amancio fence the art pieces for them, but again, I’m not sure if you can actually “loot” stuff in game.
After seeing all the posts here and listening to Christopher Sniezak and Phil Vecchione interview John Harper on…
After seeing all the posts here and listening to Christopher Sniezak and Phil Vecchione interview John Harper on the Misdirected Mark Productions podcast I had to get in on this Kickstarter. Put my backer pledge in earlier today and I’m loving the Quickstart info – I had high expectations of the QS info and it surpassed my hopes – Nice work!
I’ve backed only two KS’s before and, frankly, been underwhelmed by each of those KS’s ability to deliver. But this time I’m confident that Mr. Harper has his stuff locked and ready to rock.
Anyone has advice for using Affiliation as a Vice?
Anyone has advice for using Affiliation as a Vice? I don’t quite understand this one and the purveyors of vice in the quick start don’t really give much more information.
I’ve tried searching around for this information before asking here, but am unable to find anything. It’s also…
I’ve tried searching around for this information before asking here, but am unable to find anything. It’s also likely that this will be revealed further in the final release.
What are some generic touchstones or inspirations for heritages?
The descriptions of the lands themselves at the end of the QS help give an idea, as do the tags attached to them from the Ghost Lines documents. Naming conventions (like Ulf Ironborn) also provide some hints. So I get some Nordic flavor from Skovlan, and some Arabic flavor from Iruvia, and I’m certain that the cultures would be much more complicated than such direct comparisons.
But does anyone have some more direct inspirations from real world cultures, or combinations to help give players as they decide? Or do you push them to be the ones to define it, as in: “You’re from Iruvia huh? Golden deserts, and powers openly held by demons. Tell me more about that culture”?
Music!
Music!
John Harper’s mention of Neko Case’s “Furnace Room Lullaby” as the Quick Start theme song really helped cement the setting for me, and will likely be used at my table to start sessions. Jeffry Crews has done a great job of posting suitable songs as well.
I would like to see more music suggestions in the final book, much the way White Wolf did for the original Vampire Storyteller’s Guide back in the early 90s (I still have a “Songs For A Gothic Punk World” mixtape in storage somewhere). It would be great if the authors for the unlocked settings would follow suit and include a suggested theme song (at least) for their works as well.
Surely I’m not the only one who would like music recommendations, right? Maybe the titles could even be hyperlinked in the PDF to iTunes/Amazon/Google Play to give the authors a small slice of the sale of any songs purchased…
I almost forgot.
I almost forgot… heres to reaching 2k+ Backers not the best sound quality but their Chateau Crone album is pretty blades like… Maybe put them on during your “planning”