This is one of those “I feel stupid for asking” questions, but I am just not getting the difference between REP and…
This is one of those “I feel stupid for asking” questions, but I am just not getting the difference between REP and HOLD. Can anyone give a bit of guidance?
If I was not going to run games in Duskwall, I would run them in Setine.
If I was not going to run games in Duskwall, I would run them in Setine. This is a setting for the World Between that benefits from borrowing from several great sources, remixed in my own fashion. I think you can see how ideal it would be for this game. Anyway, take a look if you like.
Everyone knows that nobody is buried anymore. Not since the Cataclysm. Bodies are helpfully incinerated by electroplasmic cremation before the ghosts can arise.
But there are so many ghosts. Where are they all coming from?
Well, from the poor, certainly. Those who die in secret, unnoticed by the authorities. But also from the rich. Those who still worship old and forgotten ways, or those who fear cremation. And the rich, well, the rich are often buried with their treasures, and that’s where you come in, o my dear cutpurse.
Mind you, even when the body sleeps soundly, in some hidden grave somewhere, that doesn’t mean that the job is as easy as sneaking in and toting a spade…
Ink slingers! Would someone be willing to make like 3 characters of each playbook in an electronic format? If so, I would be willing to do a background blurb and simple sketch for each of them. Then they could be combined into a big prefab document so people could pick one and play.
I think this would help all of us, as a resource like that could make it easier to get people roped in to play. I picture asking people what playbook they want to play and giving them three characters to choose between, that being a mix of choice and preparation.
Basically I want to do this pretty fast for a convention game, and also have it as an option for my ongoing gang excursions.
I think it would be great if one or more people from this community signed up to run Blades in the Dark.
I think it would be great if one or more people from this community signed up to run Blades in the Dark. There are some things that could make this easier.
* A dozen pre-fab characters, maybe with a blurb and a quickie portrait.
* A single page rules summary with enough player-facing information for a new player. An additional page explaining the gear and actions. An additional page with down time actions (just in case.)
Would that level of shared detail be okay with John Harper?
Anyway, I think it would be great if there was a showing of multiple GMs of this game at this online con.
Originally shared by Jez Gordon
:::::ANTIGEN CON 2 GAME MASTER SIGNUP::::: Can’t make it to Gen Con this year? Feel like you’re missing out on the action? Born on the wrong side of the planet? LIVE IN FEAR NO MORE. ANTIGEN CON 2! G+ RPG THROWDOWN D.I.Y. ONLINE FESTIVAL IS HERE!
BUT IT NEEDS GMs!!!! So if you’re up for running a game this Gen Con weekend between Thursday 30th July and Sunday 2nd of August post a comment below with the following deets:
• YOUR NAME
• YOUR GAME
• DATE & TIME YOU CAN RUN PLEASE INC. GMT TIME!
• HOW LONG YOU THINK THE GAME WILL GO.
• TWO LINE GAME PROMO
• HOW MANY PLAYERS YOU’RE AFTER
• ANYTHING ELSE YOU CARE TO MENTION!
And it’s totally ok to run something the same time someone else is!
GM Signup Deadline is when I go to sleep on Sunday 12th July (realistically more like when I get to work that Monday) So yeah, sign up by then to make sure you’re locked in.
The Haughty & Persnickety Hoggsnorgles (LotFP as Base System)
2100GMT (4:00 PM CST)
5-6 Players (preferable, at most)
Sandbox type Adventure centered around the recent presence of Noble Giant Families and the issues that they now present to society. The world-vibe is comparable to the LotFP publication “The Magnificent Joop Van Ooms” and I have magic-user character builds associated with the Fine Arts/Academia, as if they were schools of magic, if anyone is interested.
The adventure will be investigatory in nature with a high chance of horrible confrontations occurring. But the Academy/University will pay up, for sure. Follow me for blogposts regarding the aforementioned class variant builds.
The gates of Dwimmermount have opened. After years of rumors, it is time to discover the secrets of this vast mountain fortress for yourself…
1st Level new ACKS player characters only please. I can provide pre-mades as needed. It’s ok if you have perused the dungeon before. I will be throwing in some of my own twists and additions.
The Great Lighthouse on Lantern Island has gone cold and can not be lighted again. Ships are perched wreckedly along the rocky coast, and the locals fear that if the Lantern is not relit soon then all trade and contact with the outside world will end.
Sword & Backpack is an oddball roleplaying game in that there are not a whole lot of rules, and everything can sort of seem arbitrary; I am going to be making a few advanced changes to the rules to keep things transparent and fun. For instance, I’ll be using Dunkey Halton’s Adventurer Point system in some places. This is going to be a total babe of a dungeon crawl with loot and tom foolery just thrown about the place.
Kember, you know that old fuck who runs the Devil’s Tooth, he told me what they were. Threatened to let one of the crazy ones ride me if I ever told another soul, but fuck it, that man’s only got three teeth and a bad hip. He couldn’t catch me if he tried.
Kember says whispers and adepts make them from boiled down ghosts. The do some ritual to break the spirit down, tear it apart or some shit, and pull out the pieces they want. The pieces that know how to lie, how to count cards, how to kill.
So you sniff or snort or drink one on of these things, and for a time, you can do what they could do. Larose, that shit-breathing arse in Blue can’t get it up, so he comes to Kember for a ghost that can fuck. You heard about that Keel woman who won six matches back to back in Grist’s ring by the docks? I heard she doped up before each match with a spirit of blood and mayham. She dislocated her shoulder in the third match and didn’t even notice.
Side effects? Well fuck it, what doesn’t leave you strung out and wishing you were dead in the morning? Yeah, sometimes the ghost goes wrong I guess. You get more than you bargained for and next thing you know you’re possessed. You spend some time being poked and prodded by the spirit wardens, then a little more time in Ironhook, but shit, you could get that for anything, and from what I heard, there is nothing like being ridden for a night.
– Lott, street urchin and propagandist, on Kember’s payroll.
The Unrecommendables hired a whisper named Jettilyn to help them out.
The Unrecommendables hired a whisper named Jettilyn to help them out. She’s all fancy and spooky, she can gesture and make things move (like pulling things out of peoples’ hands and so on.) So does this whisper have telekinesis?
No. She has a harness with three magical jars connected to it. Each jar has a lid that matches a ring she wears. Using the ring, she commands the ghost trapped in the jar. So, she can have up to three ghosts doing her will at any given point (but the more she uses, the harder they are to control.)
This usage wears the ghosts out, so she periodically uses a ritual (or goes shopping) to get some electroplasm to refurbish their forms.
You have GOT to look at this viola organista. It is going to totally make an appearance in my Blades in the Dark game tonight. It is just perfect for the flavor of the game.
They say that Duskwall is crisscrossed with ancient roads and rights of way from before the Cataclysm.
They say that Duskwall is crisscrossed with ancient roads and rights of way from before the Cataclysm. Some of those roads can even be used, if you’ve the right map, and a savvy enough Whisper to open the way.