Either I’m doing it wrong, or I really intensely dislike the new resist system.
Either I’m doing it wrong, or I really intensely dislike the new resist system.
I had a ghost backhand a guy off a balcony, he fell almost two stories and crashed down on rotted seats. Roll a resist test with Vigor. Rolled a 6. Eh, no big thing.
A ghost attacks from behind, slashing with an electroplasmic machete blade to cut your damn fool head off. Roll a resist test; got a 5? One stress to avoid.
All night it was like this.
There is no way to scale how hard it is to resist the roll. No way to use controlled, risky, or desperate difficulties. No way to apply fine items to help you. And if the dice are kind, it doesn’t matter how desperate the danger was, you shrug and it’s evaded.
I am a big fan of letting players choose between stress and consequence. HOWEVER, there absolutely needs to be a way to scale how much stress it costs to avoid a danger. Absolutely. Some things are a LOT more dangerous or hard to avoid than others.
The session was still great fun, but this is a problem that sticks in my craw.