It would be REALLY USEFUL to have the Duskwall calendar (for dates, days of the week, and time conventions.)

It would be REALLY USEFUL to have the Duskwall calendar (for dates, days of the week, and time conventions.)

It would be REALLY USEFUL to have the Duskwall calendar (for dates, days of the week, and time conventions.)

Going through the rules and pulling out all the people and places named to get a database of things I notice that…

Going through the rules and pulling out all the people and places named to get a database of things I notice that…

Going through the rules and pulling out all the people and places named to get a database of things I notice that the Nail and Bottle is in two locations on the maps done by Bradford Elliott; one in Coalridge and one in Dunslough. Not an issue after all we have literally hundred’s of King’s Head’s pubs in the UK but I thought I’d mention it.

About to begin a game with our very large crew, The Telestic Order! Wish us luck!

About to begin a game with our very large crew, The Telestic Order! Wish us luck!

About to begin a game with our very large crew, The Telestic Order! Wish us luck! 

Jeremy Kear​​ Jason Taylor​​ Michael Rout​​ Ben McGreevy​ Alec Doughty​​ Hayden Morse​​ Scott Cadoo​​

There are two entanglements that I know I want to happen for my upcoming Blades in the Dark game on Tuesday.

There are two entanglements that I know I want to happen for my upcoming Blades in the Dark game on Tuesday.

There are two entanglements that I know I want to happen for my upcoming Blades in the Dark game on Tuesday. So I don’t have to randomize them. That’s an odd feeling. I also know one situation that is going to intrude on them that they really should respond at a heist level to resolve.

Even knowing these things, I have no idea how it will all turn out. And that’s GREAT.

On a reread of the latest draft this morning I noted that gangs/crews can accrue a Wanted status but not individuals.

On a reread of the latest draft this morning I noted that gangs/crews can accrue a Wanted status but not individuals.

On a reread of the latest draft this morning I noted that gangs/crews can accrue a Wanted status but not individuals. This loophole could be exploited in fiction by starting a new gang with the same individuals and letting the hot gang name fall be the wayside. I guess this isn’t the intent but putting the Wanted label on individuals might be an interesting option.

Another item was that I was unable to determine how a crews Wanted status was generated. Heat was clear enough but not Wanted.

Orders of Might/Magnitude in Blades in the Dark?

Orders of Might/Magnitude in Blades in the Dark?

Orders of Might/Magnitude in Blades in the Dark?

I really like the Order of Might from Torchbearer/Mouse Guard, which basically constrains what sort of interactions PCs can have with other creatures based on the relative might or epic-ness of the two.

As a loose example, beings far higher than normal humans/elves/dwarves on the scale, like ancient dragons or elder gods can only be interacted with by fleeing. As beings are more comparable in might to the PCs, the PCs can interact with them in additional ways, like driving them off (but not killing), capturing them, eventually killing them, etc.

It’s intriguing because it basically is a dynamic invulnerability that forces players to consider alternative approaches than the classic slay-and-loot default to adventurering.

I’m curious if something like this order of might could enhance or inform Blades in the Dark play. Position already informs what is possible based on relative power of both sides of a conflict. You’re controlled when manipulating gullible masses, but desperate when manipulating immortal masterminds.

Nevertheless, what if an order of might like in Torchbearer enhanced that further. The cutter can fight a crowd of thugs sure, but can he take down a leviathan in a wrestling match? This could especially help with inhuman or supernatural powers. Can you kill a man-sized automaton, capture one? Maybe irrespective of position, a gang of Quality 1 humans can only drive off an equal number of automatons, spirits, or fiends, but can’t even attempt to actually kill them. Maybe that particular fiend can maybe be captured by mortal hands (desperate roll permitted), but not killed (no roll possible)?

Is not even permitting PCs to roll a desperate attempt in a vastly outmatched situation contrary to the spirit of the game? Is this sort of consideration already an assumption in play (due to effect factors that could reduce a “success” to 0 effect)? Could codifying it somewhat with an Order of Might help anything?

If anybody starts a new campaign of Blades in the Dark and you need a mature but creative player please drop me a…

If anybody starts a new campaign of Blades in the Dark and you need a mature but creative player please drop me a…

If anybody starts a new campaign of Blades in the Dark and you need a mature but creative player please drop me a line. I am very anxious to give this great game a whirl beyond the introductory session I played at Gencon. Thanks!

Teamwork, Desperate position and Advancement.

Teamwork, Desperate position and Advancement.

Teamwork, Desperate position and Advancement.

So lets suppose a character ends up in a desperate position, and they face the situation using Lead Teamwork.

In our game only the chosen lead roll logs the desperate roll for advancement UNLESS one or all the other players face the consequences of the roll. 

In other words: if you face the consequences, you log the desperate roll. 

How do you interpret it?