Some world-buildy thoughts on the Church of the Ecstasy of the Flesh.

Some world-buildy thoughts on the Church of the Ecstasy of the Flesh.

Some world-buildy thoughts on the Church of the Ecstasy of the Flesh.

My PC gang has managed to get on the bad side of the Church, so I thought I should know a bit more about them.

tl;dr: yoga, some drugs, no orgies, big on big families.

They’re a mystery cult, which implies lots of small groups led by individual holy people. On the other hand, it’s a large scale organised state religion, which implies something much more formal and regimented. It also needs to support the “standard social goods” that keep societies ticking over, such as supporting long-term stable (monogamous?) relationships, care of children, and obeying the established power structures.

What springs to mind is something like Tantric practice, where the emphasis is on bringing the “godhead” into the human and personal. As this life is the only one people have, the Church will encourage people to live healthily, exercise, eat well, and all that. I can see people finding enlightenment through meditation and yoga-like practices, or ecstasy through intense physical activity like the whirling dervishes or even ravers.

Church services will probably involve short-acting narcotics or hallucinogens, because that’s the first thing I thought of when describing a service. It needs to be something that most people can do without huge amounts of effort, which keeps the ecstasy-through-exercise limited to a small number of devotees. The idea of huge hedonistic orgies is superficially fitting, but I think too much of that would undermine the social cohesion function of the default church (but it’s definitely something that happens in some of the non-denominational churches).

The Cataclysm means people can’t achieve immortality through mystical means. That means the old saying that “you achieve immortality through your children” is just about the only way people can live after their death. I think the Church will encourage large families and people caring well for their children.

I’m not sure what the Church will think about the undead. On the one hand, it’s a very obvious form of immortality. On the other, it’s against all the teachings of living your one life well.

Anyway, that’s my first few thoughts. What does anyone else think?

Love the new rules, especialy the spider, ext’ ext’

Love the new rules, especialy the spider, ext’ ext’

Love the new rules, especialy the spider, ext’ ext’

now, I have a few ghostly questions:

1. if somone dies horribly and switch to the ghost playbook (expecting to rain vengeance upon his enemis) can he keep his special abilities from the previous playbook?

2. if he can’t, isn’t it better to let him pick one of his abilities to keep?

3. how the heck ghostly downtime soppose to work? sure, undeath is gloomy, but wouldn’t the otherwordly dread prevent our dear deceased from interacting with any living creature? including the other PCs? (or maybe they can go to zombie bars? demon dens? arcane markets?)

and one unrelated question: GMs, do you have good exemples for insight resistance rolls your players had to make? I can’t seem to find good uses for the attribute.

Thoughts and questions as I prep the opening scenario/campaign. Any help is appreciated.

Thoughts and questions as I prep the opening scenario/campaign. Any help is appreciated.

Thoughts and questions as I prep the opening scenario/campaign. Any help is appreciated.

*Hold – I feel like I’m missing something here. Is there any reason to ever go to a “Strong” hold? You would go to a Firm hold to avoid getting knocked back a Tier during War, but there’s no benefit or reason to go to the highest Hold setting instead of just advancing a Tier, is there?

*The dueling clocks between the Red Sashes and Lampblacks (and race clocks in general) – I’ve been playing a lot of Numenera/Strange of late, and so maybe I’m thinking too much of that. It feels like almost all the die rolling could be done by the PC’s, and so I’m wondering – once the PC’s decide to back side X in a race clock scenario, how does side Y not simply fail?

To phrase another way, the PC’s back the Lampblacks and spend time, effort, and sessions to advance the Lampblacks in their goal of destroying the Red Sashes. So, session one, the Lampblacks tick off like 3 spokes on their clock, but the Red Sashes have no PC’s backing them and thus get nothing?

What am I missing that makes the second clock useful?

So, by my count we now have every crew type except for Grifters, vigilantes, both stretch goals, and I’m pretty sure…

So, by my count we now have every crew type except for Grifters, vigilantes, both stretch goals, and I’m pretty sure…

So, by my count we now have every crew type except for Grifters, vigilantes, both stretch goals, and I’m pretty sure Assassins were brought up during the kickstarter as well. Have any more been mentioned that I’m forgetting?

I have a question about effect.

I have a question about effect.

I have a question about effect. The rules say that extreme effect should be uncommon, is it possible to scale beyond even extreme given enough positive factors or is that the “ceiling” of effect?

It seems that given the correct advances some playbooks can easily gain advantages in all factors,(Cutter is a good example)making it fairly easy to stack even beyond Extreme. Is that intended?

Just got to the party thanks to the early access PDF, can’t wait to dive in and explore the game. Love what I’m seeing so far!

Will it be possible to get a physical copy of the book if I didn’t already pledge for it?

Will it be possible to get a physical copy of the book if I didn’t already pledge for it?

Will it be possible to get a physical copy of the book if I didn’t already pledge for it?

I pledged in the KS at a lower, digital-only tier. Now that I’ve seen the quality of the product, and I’ve got my gaming group interested, I’d love to get a physical copy and maybe even the digital source material for remixing, like the Hacker pledge level. Is that an option?

Loving the game, especially now with the other crew types and new playbooks in the latest release. Excellent work, John!

okay new rules are amazing.  loving them.  have a question.

okay new rules are amazing.  loving them.  have a question.

okay new rules are amazing.  loving them.  have a question.

What happens if you have a zero attribute but have to indulge in your vice?  Can you not make the roll?  Do you take trauma damage, or do you say you indulged in your vice but were unable to recover any stress?

I listened to a man with a crime-touched youth talk about his experiences yesterday.

I listened to a man with a crime-touched youth talk about his experiences yesterday.

I listened to a man with a crime-touched youth talk about his experiences yesterday. He said something like, “At any point in my early twenties, I could’ve named about 10 people I knew as friends or acquaintances who were in currently prison.”

It gave me an idea for an easy hack of the Close Friend/Rival step in Character Creation. I think I maaaay ask my players to pick a 3rd person who they know is in Ironhook or off somewhere 8 miles away in the Deathlands, striking across the up/down arrows or filling in both or something like that. We’ll see!

Hi this all started a last summer i made a promise to a friend that I would run a Fallen London game for him so i…

Hi this all started a last summer i made a promise to a friend that I would run a Fallen London game for him so i…

Hi this all started a last summer i made a promise to a friend that I would run a Fallen London game for him so i have been looking all over for a good game to run Fallen London in and over the last couple off days have i realized that Blades in the dark are the game to run it in so i have now started the project Fallen Blades (i have the best names ever) and i thought it could be a community project to make

i have set down a order off busines first make some play books for the game i think they need to be based on the four Attributes (Watchful Shadowy Dangerous and Persuasive) in Fallen London and after that we see what we think we need

i hope that this could become a awesome little thing

i hope you don’t mind the total lack off grammar and spelling mistakes i am dyslexic and English are not my first language so please don’t kill me over that

a link to Fallen London just so we all are on the same pagehttp://fallenlondon.storynexus.com/signup

thishttps://drive.google.com/drive/folders/0B2bABA1Fq-6wcGxBNDBfcTBLcW8

https://drive.google.com/drive/folders/0B2bABA1Fq-6wcGxBNDBfcTBLcW8

Blades in the Dark is a PbtA related game that deals with rogues and ne’er-do wells in the industrial fantasy City…

Blades in the Dark is a PbtA related game that deals with rogues and ne’er-do wells in the industrial fantasy City…

Originally shared by Nigel Clarke

Blades in the Dark is a PbtA related game that deals with rogues and ne’er-do wells in the industrial fantasy City of Duskwall. 

events/c4im5a9peq53bpkoi78b9mft9sc