It occurs to me how DIFFERENT the experience of the early adopters will be, from the experience of those who get the…
It occurs to me how DIFFERENT the experience of the early adopters will be, from the experience of those who get the book. One of the stylistic features of the quickstart was it sketched a setting suggestion for the game group to fill in. It sounds like the final book will be much more filled in.
I like both styles. I think when people get the book they’ll have the choice game groups generally face presented with a more fleshed out setting; whether they’ll go Alternate Universe and cherry pick what’s in the book, or whether they’ll use it as a support for their campaign, as a trellis supports a rose bush.
I think there’s a useful third path that could be considered. What if the book offered a sketch of another place in the world? A place that had all the ambiguity of the quickstart, that could be fleshed out, and where the rules of supernatural activity and so on could operate differently as the table group decided (without contradicting what goes on in Duskwall)?
The book could say “Here’s Duskwall with neighborhoods and detail and so on. Now here’s a colony, across the Ink Sea some distance, with its own funky thing going on. Improvise the hell out of it.” Keep the new undefined setting to 3-5 pages.
I feel like that could be a way to offer both styles in one book. Just a thought.