So, we tried out a session with v6 and overall we had a blast.

So, we tried out a session with v6 and overall we had a blast.

So, we tried out a session with v6 and overall we had a blast. The expected snags of everyone getting used to something new, but a success I would say.

The one bit I, as GM, struggled with is dtermining effect. I read the examples and think, “That makes sense”. However, for some frustrating reason when we played it didn’t click as well as I thought it would and I kept having to re-read those pages. I felt like an idiot!

Is there any advice somebody can give me? I see the genuis with it but for some reason adjudicating effect is eluding me.

Oh, John, one other bit: on the Lurk playbook it lists “Darksight mask” but in the equipment section it’s “Darksight goggles”. It’s beyond minor, but I figured you’d want to know.

What sorts of actions have people seen using Attune in play?

What sorts of actions have people seen using Attune in play?

What sorts of actions have people seen using Attune in play? I’ve run two games of Blades, and though it has only been rolled once I would like to have a better grasp on the action to help my players.

So we’re now our third session into the game, and amusingly, we’re still essentially just feeling out the game and…

So we’re now our third session into the game, and amusingly, we’re still essentially just feeling out the game and…

So we’re now our third session into the game, and amusingly, we’re still essentially just feeling out the game and trying out mechanics. The base of the game (which is to say the fact that you usually get successes and you usually get complications with your successes) is very solid. I actually forgot some fairly key mechanics, like resistance or engagement rolls in two of the early sessions, but we had a great time regardless. We’ve now got low grade intra-crew conflict, some running jokes (Look! It’s the Tricorn Hat Bandit!), and several successful if “how the hell did we make it out alive?” scores under out belts.

Anyway, today I’d like to share a minor problem I had with the conflicting ways some of the game’s systems describe the scoundrels. The lifestyle quality basically starts them out as bums on the streets, sleeping in flophouses, alleyways and gutters. However, every single playbook has easy access to loads of specialist gear that honestly should be outside the reach of people who’re that poor.

The way we decided to square this particular circle was to ask players where they got that particular piece of kit when they introduce an item for the first time. This allows some minor character moments (the Cutter has armour from military past, but his smokebombs are made by the PC leech. The urchin Lurk steals most of his gear, but some of the key items were actually given to him by his Unseen mentor, etc.), and it also allows introducing particular rather than generalized ways in which Tier 0 gear is worse than the stuff gangs higher up get (one of the impact plates on that armour is really clanky from all the hits it’s already taken).

This has been working pretty well for us, so I thought I’d share.

Silly question, but my google-fu is weak today and if it’s explicitly stated then I’ve missed it entirely.

Silly question, but my google-fu is weak today and if it’s explicitly stated then I’ve missed it entirely.

Silly question, but my google-fu is weak today and if it’s explicitly stated then I’ve missed it entirely.

The starting territory given the Thieves in the QS is three blocks along Ash Way between Cinder Street and Rye Street.  Where is this supposed to be on the map?

We know where the Lampblacks, Crows, and Red Sashes are, but unless the PC Crew is supposed to be headquartered in the Leaky Bucket, I’m not quite sure where the Drop should be placed.

How does a vampire choose to leave its body?  I.e. when does the bound stricture come into effect?

How does a vampire choose to leave its body?  I.e. when does the bound stricture come into effect?

How does a vampire choose to leave its body?  I.e. when does the bound stricture come into effect?

I’ve asked this a couple of days ago but got no answer (and my next session is scheduled for tomorrow), so I’ll try…

I’ve asked this a couple of days ago but got no answer (and my next session is scheduled for tomorrow), so I’ll try…

I’ve asked this a couple of days ago but got no answer (and my next session is scheduled for tomorrow), so I’ll try again 🙂

In my last session, the Whisper called a Flashback to create a one-shot freezing device. I used the rules for Magnitude to assign a Stress cost but that felt kinda wrong (too much similarity with the Tempest ability).

How have you managed “Strange Methods” in Flashbacks? 

The reddit.com/r/rpg Indie RPG Book Club has chosen Blades in the Dark by popular vote as April’s Indie RPG of the…

The reddit.com/r/rpg Indie RPG Book Club has chosen Blades in the Dark by popular vote as April’s Indie RPG of the…

The reddit.com/r/rpg Indie RPG Book Club has chosen Blades in the Dark by popular vote as April’s Indie RPG of the Month. Folks are invited to try it out at the Roll20 group.

https://www.reddit.com/r/rpg/comments/4d1b4l/aprils_indie_rpg_of_the_month_is_blades_in_the/