Let’s talk about specialty coffee in Duskwall in a highly speculative way so we can mine this post for inspiration…

Let’s talk about specialty coffee in Duskwall in a highly speculative way so we can mine this post for inspiration…

Let’s talk about specialty coffee in Duskwall in a highly speculative way so we can mine this post for inspiration later.

I’ll start. Espresso is a violent and fucking insane process. You grind coffee really finely, press it down so hard it doesn’t come out when you flip its filter upside down, and then use an expensive machine (which, if not functioning properly, can hold such a high pressure it can actually turn into a bomb just like a pressure cooker can) to FORCE water through the tightly packed coffee grounds.

Now what would happen if instead of water, I used Thought Essences? Or told the coffee part to fuck off too and used Trance Powder?

Idk it’s 4 in the morning and my Thurs game is in a coffee shop.

So here is something, I’m curious as to what sort of population people think Duskwall has.

So here is something, I’m curious as to what sort of population people think Duskwall has.

So here is something, I’m curious as to what sort of population people think Duskwall has.

I get the feeling its suppose to be pretty crowed, with probably a surprising amount of verticality (since they can’t really expanded outwards), but I guess I’m not positive of the ‘scale’ of Duskwall to make a rough guess on numbers.

London had about a million people in it around 1800, that seems like the ‘most’ Duskwall would have, unless I’m underestimating how big the city is.

Anyone have any experience with players swapping out to other characters for periods of time?

Anyone have any experience with players swapping out to other characters for periods of time?

Anyone have any experience with players swapping out to other characters for periods of time? I’m concerned about putting them in a situation where they end up with two characters that are underpowered due to splitting up their XP. Though it would make sense fictionally, diversifying would seem to hurt over a longer term. Thoughts?

All these posts of props have me wondering: if I wanted to represent coins with actual physical coins, what type or…

All these posts of props have me wondering: if I wanted to represent coins with actual physical coins, what type or…

All these posts of props have me wondering: if I wanted to represent coins with actual physical coins, what type or brand of coins would you folks recommend? I have some cheap plastic ones that look fine but are lacking in the tactile department.

Can characters start out with 3 in an action rating if the crew are thieves?

Can characters start out with 3 in an action rating if the crew are thieves?

Can characters start out with 3 in an action rating if the crew are thieves? It says that during character creation it can’t go above 2 but the thieves first ability seems to override that.

Using the excellent free Icons over @ http://game-icons.net/

Using the excellent free Icons over @ http://game-icons.net/

Using the excellent free Icons over @ http://game-icons.net/

I made some cards for Score Plan Types, Detail and outcomes of the engagement roll (on the back).

Hope folks find them of use in play 🙂

https://drive.google.com/file/d/0B_6dr6i7xgyWNjZYamVrcWZTWUE/view?usp=sharing

Just now I’m reading Gamemastering by Brian Jamison (free pdf via http://www.gamemastering.info/ or printed version…

Just now I’m reading Gamemastering by Brian Jamison (free pdf via http://www.gamemastering.info/ or printed version…

Just now I’m reading Gamemastering by Brian Jamison (free pdf via http://www.gamemastering.info/ or printed version via amazon). I read halve of the book but this already was more than worth my time. Good tipps and tricks here especially how to flesh out PCs and NPCs (or GCs like Brian calls them). His technic is a bit more like the one already found in Blades and pretty cool I think.

In case you don’t know the book yet, give it a try.

http://www.gamemastering.info/

So when watching an episode of the Six Towers Gang actual play, John mentioned something that I hadn’t seen in the…

So when watching an episode of the Six Towers Gang actual play, John mentioned something that I hadn’t seen in the…

So when watching an episode of the Six Towers Gang actual play, John mentioned something that I hadn’t seen in the quick start, which is that the Church of the Ecstacy of the Flesh teaches that ghosts are not the consciousness of the person they spawn from. There is no life after death, just a vile echo spawned by your passing.

I asked him in the comments if this is just a teaching to make people less willing to be sentimental about ghosts and ghosts really are the consciousness of the dead person, or if it is a law of the metaphysics and there is no afterlife for a dead person as a ghost. The answer, not surprisingly but very cool none the less is that it’s up to the table.

I’m curious how the other players/gms treat it in their games, are ghosts really the dead person? An echo created in the ghost sphere by a death?