Can I ask where this game is at in terms of being finalized?

Can I ask where this game is at in terms of being finalized?

Can I ask where this game is at in terms of being finalized? I listen to the Misdirected Mark podcast and they were talking about it a while ago, but DriveThru seems to still just have digital beta rules. Wondering when a final product will be out for purchase.

Thanks!

Hi all!

Hi all!

Hi all! I don’t post here that much, but I know my Blades playtests really benefited from some atmospheric music. A couple people had asked me to go into detail on the subject, and I thought the Blades community might appreciate some discussion on the topic.

Hopefully this is of some use to y’all!

(Also: if this isn’t appropriate – as it’s not specifically Blades-related – I can happily take it down. I certainly don’t want folks to feel spammed, but I thought it might be appropriate.)

Dont you (GM-)guys have a problem with dealing harm all the time?

Dont you (GM-)guys have a problem with dealing harm all the time?

Dont you (GM-)guys have a problem with dealing harm all the time?

We had a awesome session last night, but in mid-game I changed the rule to one level of harm less than stated in the book. This was because every action brings consequences meaning mostly harm during combat, which means resistance which means stress. Harm means less dice which means worst results which means more harm, more stress.

Yes, we don’t have 6es in every roll, so this is very frequent. After 3-5 actions the players were stressed out on the edge of Trauma which lots of harm, too.

We came to a point where the playses just dont wanted to act anymore to avoid bad consequences.

Don’t get me wrong: Dealing harm is ok/cool, esp. in combat, but the level of harm seems a bit to harsh for me.

This is not making the best of a bad situation but more a full party wipe when more and more PCs are out because of trauma.

How do you guys handle that issue?

On the subject of travel.

On the subject of travel.

On the subject of travel.

How often do people get attacked by spirits outside of the lightning barriers? We’ve gotten hints of Scovlan refugees, we know there was (is?) a war, we’re to presume the empire is still held together as a whole and that means trade, travel and bureaucratic measures to ensure all this is controlled.

If it’s insanely risky to step out of the barrier – how does anything get done – how does trade happen, how do messages get about and how to wars get fought?

Don’t expect realism here” aside, a gang of smugglers are all about circumventing and profiteering of the above problems. So how does it work in your world?

On the subject of dinnertime.

On the subject of dinnertime.

On the subject of dinnertime.

Given that one “should not look for realism here” – what do people eat in your Doskvol?

We know there is little light, but I don’t imagine everyone living off mushrooms, and the river would be overfished by now.

I figure long term project clocks give whispers and leeches a lot of ability – so could there be trees that have been alchemically enhanced to have bigger leaves that absorb more light and eventually produce small fruit?

Could there be ‘grow houses’ filled with artificial light to get expensive vegetables to the rich? Can some weird chemicals treat soil so that it produces extensive (if bitter) weeds for livestock feed?

How do fishermen go out beyond the field to trawl the seas? I’d think it’s as noble a duty as hunting leviathans.

What do your Doskvollians (Doskvolites? Duskies? Doskvolers?) eat come dinnertime?

Stealing expensive food can be an interesting score for thieves, and importing rare spices great for smugglers. The idea that hawkers have a turf dedicated to the dissemination of citrus fruit rather than drugs can be interesting.

Scurvy is a bitch.