What’s the best part about playing a Leech?

What’s the best part about playing a Leech?

What’s the best part about playing a Leech?

Is it the sweet bandoliers, like a steampunk Chewbacca?

Is it breaking the setting using downtime inventions?

Is it the free medical care?

Don’t be shy! Profess your love for this versatile playbook here. Also, if there was something you’d change about it, I guess comment on that too. 🙂

John Harper I saw on KS that there was an update to the PDF published.

John Harper I saw on KS that there was an update to the PDF published.

John Harper I saw on KS that there was an update to the PDF published. Will this be available to the drivethru-buyers as well?

If yes, when?

Humble request: I’d love to see more portraits of fighter ladies in the final book like Mylera or Arcy.

Humble request: I’d love to see more portraits of fighter ladies in the final book like Mylera or Arcy.

Humble request: I’d love to see more portraits of fighter ladies in the final book like Mylera or Arcy. That would be badass.

Question about Resistance Roll:

Question about Resistance Roll:

Question about Resistance Roll:

Is this a success roll like an action roll or do I resist already by stating that I do a resist?

Example: I resist with 2 dice, rolling 1 and 2. I pay 6-2 = 4 stress.

Is the effect resisted or must I roll at least a 4 (= you do it) to make the resist succesful?

Thanks for helping me with that one. I assume that I already did that wrong twice and therefore want to be sure.

So I gave it a try a month ago, and I want to say Blades runs fine if you start playing from the beginning and do…

So I gave it a try a month ago, and I want to say Blades runs fine if you start playing from the beginning and do…

So I gave it a try a month ago, and I want to say Blades runs fine if you start playing from the beginning and do character creation in flashbacks. I do want to give some advice that I’d give someone else (and myself) if they wanted to do this again.

There are a few things you do want to pick before you start, and I’d say they’re probably things like having your players grab a particular playbook, picking a name, picking their friends and rivals, and probably picking their individual faction statuses. The rest seems to be fine to flashback to, but I’d put the character creation page on the table so they know what extra stuff they’re entitled to and can fill in as it’s convenient to them in play.

And before anyone brings it up, YES, I let them pick special abilities and action dot assignments before a roll. Everyone’s OP in session 1, anyway; I also do it so the player knows what kind of vibe the crew is going for before making a choice.

But yeah it’s a pretty good technique for faster startup time. 😛 Hope it’s good for you if you use it!

Has anyone come anywhere close to dealing with the Emperor in any of their games? If so, how did it go?

Has anyone come anywhere close to dealing with the Emperor in any of their games? If so, how did it go?

Has anyone come anywhere close to dealing with the Emperor in any of their games? If so, how did it go?

So…. Cons & three hour slots.

So…. Cons & three hour slots.

So…. Cons & three hour slots.

I’ve usually run the Quickstart as written: Characters, then crew (Thieves): Usually takes up 30-45 mins. Openly read the starting situation and dive straight into the score: This can take up to an hour or more. I’ve also run it sans crew as John Harper suggests as an alternative, and once used Andrew Shields Gang rules to good effect.

This time I wanna showcase some of the other rules in my little timeframe. So I was thinking to make characters, ask some questions then jump straight into the Bazo Baz charged sitch. Make a plan (egg timer out) – engagement roll – score. Then choose a crew playbook.

Retroactively fill in blanks via flashbacks and vignettes and play through heat, entanglements and rep / coin as normal and award as if they were tier 0. Downtime actions and then award XP.

If time allows, play through another score / downtime as needed.

Thoughts?

Played my first session the other night and it was great fun.

Played my first session the other night and it was great fun.

Played my first session the other night and it was great fun. I have a question about the Hound though. His spirit animal can take three abilities but there is no reference for what those abilities do that I can find. John Harper we are just interpreting these as we like at the moment but what’s the official word?

This is what happens when Whispers are also weavers, and they want a ghost room they can take with them.

This is what happens when Whispers are also weavers, and they want a ghost room they can take with them.

This is what happens when Whispers are also weavers, and they want a ghost room they can take with them. Let’s cross Gothic noir with Loony Toons with a dash of D&D for a great portable getaway. Or goaway, depending what’s down there.