How common is wood in Duskwall?

How common is wood in Duskwall?

How common is wood in Duskwall?

Where would wood come from? The place doesn’t look big enough for radiant energy arboretums. Is it shipped in from some other city that has figured out a means of production? Are the deathlands full of 800-year-old trees just sitting there waiting for brave teams of lightning-warded lumberjacks?

Is wood a luxury item? Maybe this is the real reason why leviathan-hunting ships are made of metal. Has the classic ramshackle wooden hovel been replaced by a ramshackle corrugated steel hovel? Do crews of thieves hatch wild schemes to steal heirloom wood from the walls, floors, and ceilings of fancy estates?

With wood in scarce supply, have marmots retained the ability to chuck it? And in what quantities?

Oh my, I always have taken direct inspiration from the Brigmore Witches for the Dimmer Sisters….

Oh my, I always have taken direct inspiration from the Brigmore Witches for the Dimmer Sisters….

Oh my, I always have taken direct inspiration from the Brigmore Witches for the Dimmer Sisters….

Imagine if a heist to infiltrate their HQ went like this though! So many cool moments.

https://www.youtube.com/watch?v=uSp_N6gbxsc

I’d like to know if this is intentional, and if not, help it be fixed.

I’d like to know if this is intentional, and if not, help it be fixed.

I’d like to know if this is intentional, and if not, help it be fixed… Most of the time, when a faction list another faction as an enemy or ally, it is reciprocal… these are (I believe) the exceptions:

The Unseen list The Hive as enemies, The Hive don’t list the Unseen (this one kinda makes sense)

The Silver Nails list the Grinders as enemies, The Grinders don’t list the Silver Nails

The Crows list The Lost as allies, The Lost don’t list The Crows as allies

The Lampblacks list The Fog Hounds as allies, The Fog Hounds don’t list The Lampblacks as allies

Hiya folks, haven’t checked out blades since v2 a while back.

Hiya folks, haven’t checked out blades since v2 a while back.

Hiya folks, haven’t checked out blades since v2 a while back. Read through a fair bit of v7 (not all though). Quite liking the changes I’m seeing. I’ve noticed certain things have been emphasized more or clarified to help get the intent behind the rules and make running the game a lot smoother.

However, I do have a question about the probability spread of the core rules mechanic. I’m not sure if it should go into the game question or discussion subheading, but here goes.

6 or 6+ results are “full successes.”

4/5 are success with complication.

Ignoring the fact that 4/5 are also successes, and just looking at the potential for free and clear “full successes,” the maximum dice a character could have are 4. If they push themselves, they can get up to 5 (I seem to recall you can now push or devil’s bargain. Not both. Could be wrong though.).

Looking at the math of that, at 4 die – free and clear success happens 51% of the time, or ~60% at 5 die. (http://anydice.com/program/91c0)

Ok, good so far. I’ve been thinking about what this probability spread implies for the fiction of the game, and here is where my question lies. Characters with actions rated at 4 have a little over 50% chance for free and clear success. In any other game, I would have said, “how odd, they’re the upper limit of what a human can be in this game.. and they can only get through things without mucking them up 50% of the time?” Well part of this could be explained by the fact that these are action ratings not skill ratings. Since actions are a somewhat nebulous rating that covers not only competence but a level of je ne sais quas, I’m guessing that there is some other factor at work beyond just your skill at Prowling or Skirmishing.

The conclusion I’ve come up with is, perhaps the basic premise is that the world is just this jacked up. In previous editions there was a section talking about how rolling should be done more sparsely than in a traditional RPG like dnd (didnt find that section in v7, assuming it still applies though or I’m just blind). So the characters are only rolling for situations where at best they have a 50/50 shot of making it through unscathed.

If this is the case, this idea would ripple out to affect how different phases of the game are handled. At character creation, if a character has 2 ranks in an action, they’re dealing with situations where a character of that competence has only a 50/50 shot of making it through unscathed. As they progress to be that character with 4 ranks in an action, they just no longer roll for a situation that a 2 rank character might. Does this analysis seem correct?

To be clear, I’m not expressing any dissatisfaction, just trying to use the mechanics to guide how the fiction is to be approached. Get a sense of how the stakes increase as play continues.

http://anydice.com/program/91c0

So I have to ask, is there a particular reason that the map is now oriented with north facing to the left?

So I have to ask, is there a particular reason that the map is now oriented with north facing to the left?

So I have to ask, is there a particular reason that the map is now oriented with north facing to the left? That seems just as confusing as th earlier mistake. Sorry for the very minor nitpick.

Who has downloaded and read through v7 of BitD?

Who has downloaded and read through v7 of BitD?

Who has downloaded and read through v7 of BitD?

I have to admit I’ve not read/played any version since the first one released with the Kickstarter.

What am I missing out on? What should I read about first?

“When you become a friend to the Deathseeker Crows, you receive permission to offer them sacrifices.

“When you become a friend to the Deathseeker Crows, you receive permission to offer them sacrifices.

“When you become a friend to the Deathseeker Crows, you receive permission to offer them sacrifices.

[…]

What do the crows desire as a sacrifice? What do they abhor?”

I added the deathseeker crows as a mayor faction into the life of my Shadow crew, the Black Birds. I plan to use them as Splinter-like wise mentors with maybe a bit of double-crossing.

Which brings my to the quote from the rules above: Do you have some input for me what a crow could expect as sacrifce?

For me they are more spiritual birds, meaning electroplasma or spirit essence would be ok, but maybe I’m missing the cool (= not so obvious) stuff…?

Any input welcome and thanks for your time and effort.

I had my first “session” with my solo Blades campaign.

I had my first “session” with my solo Blades campaign.

I had my first “session” with my solo Blades campaign. (I’m a big cheater, also I need a way to practice abiding by the GM Principles throughout the week). Here’s a little tale if you like to listen to these sorts of things. I rolled up some People (on the tables) and gave them playbooks based on what I rolled. It’s been very successful so far. Very entertaining for me.

CREW AND CHARACTERS

We’re a cult of sacred musicians. It’s Maestro and Swing and a quintet of Maestro’s loose acquaintances who “marveled at the opportunity to be conducted by the celebrated composer Edlun Templeton”. Our lair is this clockwork opera house in Brightstone and we dug the altars out of the basement and carried the shrines back into the landscaped lawn.

Maestro’s this old Akorosi composer turned whisper. He’s been friends with the Dimmer Sisters since they were young women. Last year, just after the Arkenvorn Celebration, they gifted him a pre-cataclysmic hymnal and he researched the ancient notation to correctly recreate these sacred songs. Anything with a spirit is compelled to listen and dance in an orgy of uninhibited emotion. He’s been complaining about his hearing and bellowing about new technology lately ever since he swapped the strings in the instruments and performed the music for the first time. He’s normally so young for his age.

Swing’s a Slide. Almost like Maestro’s reflection, turned back 45 years. A “temporary substitute” Diplomat to Skovlan. He’s an infinitely charming young man with sharp dress and styled hair. Smells like Brightstone air, too. His position was born from mesmerizing the former Diplomat to go into early retirement.

THE SCORE

We (royal we) performed for some nobles like fashionistas and diplomats and brought the godly presence behind our music into our landscaped, clockwork Opera House. Astounded and impressed a picky audience (they also wanted food afterwards, because of course, so we just spent our last coin on catering). Unfortunately, we also enchanted a ghost and Swing allowed himself to be possessed and contain it so that it wouldn’t disturb our clients. Old Man Templeton, the Maestro, performed the exorcism and consecrated his last ghost key to open a door to the divine realms of The Rapturous Chord. Portal eats the ghost as an offering, but the door being open just resounds through the ghost field for miles. They clean up the absolute trainwreck in the ghost field by sprinkling black salt on the ground and the shrines (but wouldn’t that destroy the garden? nope. They both have backgrounds as gardeners and cultivators and landscaped the yard to drain properly. The garden’s had ink-salts in it for since they’ve gotten there.)