The most recent Bundle of Holding offering is Tribe8, which hands down has to be one of my favorite far too deep for…

The most recent Bundle of Holding offering is Tribe8, which hands down has to be one of my favorite far too deep for…

The most recent Bundle of Holding offering is Tribe8, which hands down has to be one of my favorite far too deep for it’s own good roleplaying game settings — which I read passionately but never played. Strange post-apocalyptic fantasy with humans living under the harsh protective rule of earth goddesses called Fatimas and surrounded by alien demon Z’bri horrors who wish to enslave them all once again.

From a simple inspiration perspective, the society of Tribe8 could very likely serve as great inspiration for those of the Dagger Isles. The Z’bri are definitely more viscerally horrific entities than the more elementally aligned demons of BitD but still potentially useful to read — especially if you want your demons to be darker than what it says in BitD. The Serfs of the Z’bri are good inspiration for the demon influenced people from the far off land of Tycheros.

Taking it one step further, it’s easy to imagine that humans may have survived through more than one apocalypse. The first apocalypse resulted in the world of Tribe8 with demons enslaving humans as serfs and strange goddesses protecting the humans. The Immortal Emperor could have been one of the fallen 8th Tribe who mastered a mixing of Synthesis magic and Sundering allowing them the ability to bind the demons and imprison them. This was the start of war between the 8the Tribe, the Z’bri and the Fatimas. At the height of the conflict, the mysterious Melanis of the Z’bri attempted to do what they always dreamed break open a door back to their land. This severing of walls of reality broke the Gates of Death and caused the Cataclysm, leading to the world of Blades in the Dark.

https://bundleofholding.com/presents/Tribe8

https://bundleofholding.com/presents/Tribe8

When you switch your playbook to Ghost or Hull, if you had some trauma, does it convert into gloom or wear?

When you switch your playbook to Ghost or Hull, if you had some trauma, does it convert into gloom or wear?

When you switch your playbook to Ghost or Hull, if you had some trauma, does it convert into gloom or wear? or do you start afresh acquiring gloom/wear?

My alchemical romance! (Yes, I had to…)

My alchemical romance! (Yes, I had to…)

My alchemical romance! (Yes, I had to…)

I created this potion for my Gods of the Fall game but it seems (thematically, not mechanically, of course) to fit with Blades. I was hoping to get some advice on what mechanical bits you all feel it might have. I’ve left the Cypher rules in place on the off chance one of you likes it and plays Cypher games. (I’m not advertising on accident again!)

Plus, I’m being lazy and don’t feel like chopping it up.

Chameleon’s Kiss (potion; difficulty 7 to create one dose; difficulty 6 to resist effect)

Often used by assassins and spies, this thick, bitter potion grants the imbiber the vile power to steal another’s form and mind with a kiss. Upon embrace the victim must succeed at Difficulty 6 Might and Intellect defense tasks, or fall prey to the potion’s power. If failed, the attacker morphs into a perfect copy of the target (minus garments, accoutrements, etc), while the inverse happens to the victim, who falls dead, their heart stopped. A nearly perfect transference of the target’s mind also occurs, granting the assailant 3 steps in their favor to mimic the victim’s mannerisms, memories, etc. The attacker’s mind does not transfer, however. During the mental transfer, the attacker must succeed at a Difficulty 4 Intellect defense task or have the difficulty of all tasks increased for a day. If the poisoner wishes to assume their prior form, they must perform the attack again (with a second dose), although many don’t, instead moving from body to body; persona to persona.

Since souls matter more in Blades, I’m toying with the idea that the attacker “eats” the victim’s soul, but there can be nasty side effects.

It’s been a while, so did I miss a clarification as to what ghost keys do? Are they still up to us?

It’s been a while, so did I miss a clarification as to what ghost keys do? Are they still up to us?

It’s been a while, so did I miss a clarification as to what ghost keys do? Are they still up to us?

I had an idea for a nifty (and HIGHLY illegal) toy for criminals, especially violent ones: the Crow-Killer.

I had an idea for a nifty (and HIGHLY illegal) toy for criminals, especially violent ones: the Crow-Killer.

I had an idea for a nifty (and HIGHLY illegal) toy for criminals, especially violent ones: the Crow-Killer. This avian clockwork hunter is made of matte-black brass. Inside its frame beats the magically animated heart of a ritually slain bird-of-prey. It can be set to go on a killing spree, attacking any Deathseeker crow it finds, or, more often, attuned to an impending murder. After the deed is done, the Crow-Killer waits for the Deathseeker to arrive. The dark magics powering the hunter masks their presence, giving them an edge against the interloper. The Crow-Killer devours the heart and essence of the Deathseeker, masking its loss to both the Wardens and the murder it came from.

Not sure if it’s setting-breaking or even necessary, or of any mechanics. It just popped into my head as a creepy-cool widget.

As an aside, I’ve wondered if the Deathseekers are tougher (magically or otherwise) than normal crows. In either case, I assume attacking and/or killing one is a HUGE no-no.

Handling XP for new crew members.

Handling XP for new crew members.

Handling XP for new crew members.

How do you do it? For example, Shane has been playing Valos the Spider for a good while and wants to try a Whisper. Valos leaves Doskvol, returning home to deal with a “family thing”. Imlis Copperheart, a Whisper friend-of-a-friend, joins the crew. Does Imlis start from square one? Does she get the same amount as Valos (which would take some serious bookkeeping from the beginning)? Do you just allow group consensus to build Imlis?

How have groups been handling this?

John, will there be advice about this?

I really appreciated the new material in version 7.1 that detailed the structure of the city, such as the art and an…

I really appreciated the new material in version 7.1 that detailed the structure of the city, such as the art and an…

I really appreciated the new material in version 7.1 that detailed the structure of the city, such as the art and an explanation of where all the food comes from. After reading v6, I was wondering how to feed a city that size in a world without sunlight, where anything outside city limits could be overrun by angry ghosts at any time. I am willing to roll with “don’t expect realism here” but I just wanted to have some basic idea, which I got in v7.1. Thanks.

Is there a place where we post noticed “oopsies” (misspelled words, etc.)?

Is there a place where we post noticed “oopsies” (misspelled words, etc.)?

Is there a place where we post noticed “oopsies” (misspelled words, etc.)? I didn’t want to spam John with oodles of messages. Thanks!

Revelation

Revelation

Revelation

A Powered by the Apocalypse Gaming Convention

25th to 26th February 2017

The Garrison Hotel, Sheffield, UK

Revelation 3:20

Here I am! I stand at the door and knock. If anyone hears my voice and opens the door, I will come in, kill them and take their stuff.

revelationgames.org.uk

Revelation is a UK based roleplaying games convention that meets once per year at the Garrison Hotel in Sheffield. We have space for 80 gamers to come and play ‘Powered by the Apocalypse’ roleplaying games.

The games timetable will be offering all day Saturday and Sunday games alongside 4 hour slot games. Sign up for a rich array of gaming experiences and explore the many worlds of the Apocalypse.

http://revelationgames.org.uk