My friend and regular player Bryan Mullins wanted me to reflect a little on how I do devil’s bargains in Blades in the Dark. Here is my answer!
https://fictivefantasies.wordpress.com/2016/10/01/devils-bargain/
Blades in the Dark lives and breathes most gloriously when the game is built out of pieces the players choose. Character action resonates through their environment. Themes and motifs emerge. Players take interest in things and they become important to plots that surround the characters. Challenges emerge, and are overcome, but the consequences of those actions resonate into the future.
The way devil’s bargains unfold during a heist or downtime can be pretty temporary. Ideally they are functioning as a tool for both the player and the GM–for the player, they grant a momentary advantage, a welcome extra die. For the GM, they are part of a conversation with the game table about how far the characters will go, and what complications may persist into the future.
https://fictivefantasies.wordpress.com/2016/10/01/devils-bargain