I’ve seen a few posts by people that have an issue with the idea of a world of eternal night.

I’ve seen a few posts by people that have an issue with the idea of a world of eternal night.

I’ve seen a few posts by people that have an issue with the idea of a world of eternal night. I admit that I have the same problem of envisioning a near-totally sunless world – even though I’m able (and willing) to do weird things in my games like having the world be flat and allowing the players to sail over the waterfall at the edge of it.

Therefore, I’ve come up with an idea for this alternate universe of the Shattered Isles and why it is the way I’ve envisioned it to be, but I decided to add a little bit of fun in-game reasoning if my future players ever ask.

[From the correspondence between Professor Anna Lucia Skalicky and His Honorable Lordship O. A. Capron on her work The Great Cataclysm: Enigmatic Cause, Incontrovertible Effects, Volume 1]

Professor,

In regards to your last letter, Sir Edvard van der Bos and I are close friends. I regard him as one of my dearest colleagues, but the subject of your question is something we strongly disagree upon. His hypothesis of multiple universes is intriguing, but strains belief. The thought that there are different planes of reality and that the Cataclysm may have had differing effects in said planes – such as his suggestion that the sun may not have shattered and could still be whole but merely snuffed out (remaining a dim ember in the sky) or that the Cataclysm may never have occurred at all – seems preposterous. Until documented evidence can be obtained, this is nothing more than a flight of fancy (though I will grant, an inventive one). Unfortunately, as your inquiry can attest to, the notion has gained a modicum of popularity in his university. This has caused several promising young students to squander their scholarly ingenuity in seeking to prove his theory. Even worse, it has encouraged a few to imagine developing a method to travel between his proposed universes. This belief has caused no small amount of strain in our relationship and with all due respect, I would prefer not to discuss it further. I strongly advise you to put the concept out of your mind. Your keen intellect is far too valuable to waste pondering such frivolity.

As specified in your work, you state that the pieces of the sun orbit in such a fashion that the shards drift closely together through the sky and only rarely line up to give the appearance of what it once was. To quote directly from Chapter 2: Cosmology of the Heavens (page 45 at the beginning at the third paragraph), “The fragments align in a Total Solar Convergence to provide what was once full daylight only a few times a year – approximately every 172 days. However, even though a total convergence may happen about 2-5 times a year, not many people get to see them. At any singular place, a Total Solar Convergence can be seen on average once every 360 years.” I found your assessment of the infrequency of such convergences remarkable. I have seen several of what you have deemed ‘Near Convergences’ and, like everyone else, I have enjoyed the day’s revels when such copious amounts of light have streamed down from the sky. However, I had not considered that there could be periods where the shards align such that it would be brighter than a hundred chandeliers in a banquet hall. In truth, such a concept inspired me to do some research of my own.

My investigation discovered that the last time Duskvol has seen a Total Solar Convergence was over three hundred years ago. However, within the same text, I read that Irondale had seen one within the past century and Kethrys had seen one just a scant three decades ago. I found this information in the Treatise on Gardening with Alchemical Solar Simulators by Samuel Brackenrig, which I did not see in your citations list. While this is not surprising given the subject matter and the rarity of copies of the treatise, the effects of the Cataclysm on sustainable food growth (which you only reference briefly in Volume 1) have been relatively well documented. Please let me know if you would like me to have a copy drafted. I would happily give one to you (at absolutely no expense, of course) if you intend to go into the subject further in Volume 2. Dare I ask if you have an estimate on the publication date?

As to your other proposal, I heartily accept and look forward to finally having the opportunity to meet you in person. I can arrange for your arrival at the villa at your earliest convenience.

Ever your devoted reader,

Magistrate Osbern Anchetil Capron

“Look, Guv.

“Look, Guv.

Originally shared by Adam “Bison Court” D

“Look, Guv. Sure I’d rather cut a purse, or hold a carriage at gunpoint for all their gold and fineries, but a blood’s got to eat, and wigs is good trade if you know the right fence.”

http://www.atlasobscura.com/articles/the-elaborate-wigsnatching-schemes-of-the-18th-century

How often are folks using clocks during a score?

How often are folks using clocks during a score?

How often are folks using clocks during a score?

I keep meaning to introduce them but I always get wrapped up in the fiction and just keep effects narrative / qualitative. I think we probably get to the same place but I wonder if there’s a hidden cost or benefit that I’m not realizing.

Watched episode 1 last night – not entirely sure yet, but the look and feel is definitely in Blades territory

Watched episode 1 last night – not entirely sure yet, but the look and feel is definitely in Blades territory

Watched episode 1 last night – not entirely sure yet, but the look and feel is definitely in Blades territory

https://www.youtube.com/watch?v=6ZYAQSlIhM4&feature=share

I’m really excited about this game.

I’m really excited about this game.

I’m really excited about this game. Just a stylistic comment looking at 7.1. The action roll quick reference chart is a really cool way to quickly present that mechanic and it’s used a few times…but it lists “1d for each action dot” and “+1d if you push yourself or take a devil’s bargain.” then nothing else. Teamwork seems like a pretty simple concept to explain and an easy way to add another +1, why isn’t it also listed there? Also it’s not really clear how items work, or what makes a fine blade better than a regular blade – my understanding is it might give better position if one person’s weapon is better quality, but it would be nice to see that explained in the position section. Thanks for the great game and looking forward to the final release!

Had our first game tonight!

Had our first game tonight!

Had our first game tonight! Minor snags which mostly came from overthinking things, but the assassination went well. 🙂

One thing we noticed (after an unexpected run-in with a ghost) was that the Leech doesn’t have a spiritbane charm listed. Is this intentional or an oversight (I’m assuming intentional, but also feel that in a city of ghosts most people should have one)? The Leech was almost pushed into Trauma save the Spider anchoring the ghost and putting it into a bottle!

Hi all, new addition from my latest session with Ziv Witeis from the Israeli community

Hi all, new addition from my latest session with Ziv Witeis from the Israeli community

Hi all, new addition from my latest session with Ziv Witeis from the Israeli community

Lovely setting, incredible mechanic and wonderfully streamlined, exactly my cup of tea.

So first of all I’m all aboard

Second- has anyone tried a comics based hack yet?

I’m cooking a one time session supposed to be tested for Bigor2017 (Israel’s core convention for roleplay and tabletop games)

Any feedback would be incredible, as I venture the notion of using superheroes as a ‘gang/crew’ on rougish style to accomplish a daring feat

I’ve finally put together a group interested in playing BitD.

I’ve finally put together a group interested in playing BitD.

I’ve finally put together a group interested in playing BitD. Soon, we’re going to have our “Session Zero”, in which we will:

1) read through the v7.1 rules

2) create a crew

Any pointers? pitfalls? suggestions? advice?

Thanks!