I was doing some math on AnyDice, and from what I gathered, it looks like a character in BitD “decays” over time, to…
I was doing some math on AnyDice, and from what I gathered, it looks like a character in BitD “decays” over time, to the point where, at some point during play, death becomes unavoidable. Play a Blade long enough, eventually they will run out of Trauma.
For example, looking at the rules, I found that on average, a starting character will recover (on average) 3.5 stress from indulging their Vice. I also found that, on average, a given character will take 1.5 stress when rolling 2 dice to resist a consequence. Taken together, it means that a character could resist a maximum of 2 consequences (again, on average) before the average amount of punishment they take outpaces the recovery they get back.
Furthermore, there are no hard stress clears, the only way to clear all your stress is Trauma. So, unless you resist on average only 2 consequences, eventually, your stress track will fill, and you will take Trauma, and after you take 4 Trauma, your character is off the board.