Noob GM here looking for advice.

Noob GM here looking for advice.

Noob GM here looking for advice. Scum and Villainy will be the second game I have ever run and I am excited to get going. I’m happy with the starting situation for the Stardancer and running from there for our first session but I’m getting a little worried about after. I know the PCs have lots of freedom to pick a direction for the next job and I won’t be able to plan for those but does anybody have advice on making good obstacles for the crew? How do you flesh out the scores from Random Job table to something ready?

This is the longest one, and I wanted to shorten it, but it’s got cultural background I just couldn’t resist putting…

This is the longest one, and I wanted to shorten it, but it’s got cultural background I just couldn’t resist putting…

This is the longest one, and I wanted to shorten it, but it’s got cultural background I just couldn’t resist putting in from this point of view. Plus, in my head I hear it in Peter Coyote’s voice (the narrator for some of Ken Burns documentaries.)

*

It is a hard thing to be mastered by one who does not love you. This is true for politics just as it is in families. The final blow in an indifferently abusive relationship was the Immortal Emperor’s decree that plasmic refinement would center in Lockport, a city that had a ten year legal wrangle among its chiefs to grudgingly allow the first cannery for its fishing fleet.

In less than a year, the city famous for scrimshaw, canny fishing expertise, and white cliffs was overbuilt to five times its size. The original city was a neighborhood, surrounded by massive refineries and military installations. Slippage and accidents released slicks of undying blood still writhing in demonic agony that left people changed; the mist released by refinement sometimes left a twist of deathless misery and rage in the fog. The cliffs turned black.

It was enough to send the Skovs to war. Over two thousand Skov refugees poured into Doskvol, the closest port, during the war. Even more came after Skovlan lost.

One of them was a sixteen year old winsome lass whose uncle (Hutton) ran the Grinders, a Skov gang of Lockport refugees. Her first week in town, an Akorosian thief stabbed her in the gut. Her own people reported her dead as she lay nursing a mortal wound, and when it looked like she might survive, they tried to kill her; mere facts should not defuse an act of war, even if it is only a gang war. She escaped, found the criminals who attacked her uncle and her people, and offered to broker peace. She could manage it because she was Hutton’s niece; in an underworld driven by wealth and relationships, it was the “Niece” part that stuck, and her name was lost behind it.

She survived dislocation and assault, and chose to try and build a new home with diplomacy among dangerous criminals. She had Skov immigrant credentials, and local grievance, and she used that to bolster credibility among Skovs, giving her authority to counter claims she was nothing more than a mouthpiece for the native criminals. She was smart, and tough, and a natural networker. She had an instinct for turning loss into power. Of course she became a target.

From “Roots, Grudges, and Blood: the Skovlan Influx” by Cyriun Talvadge

How Do You Handle Clocks During A Session?

How Do You Handle Clocks During A Session?

How Do You Handle Clocks During A Session?

I am going to try running Blades for the first time tomorrow. I found some clocks on the interweb and printed them out on a sheet of paper but I figure folks must have others ways that they handle clocks during sessions.

What do folks do?

Does anyone laminate a sheet of clocks?

Does anyone have a spiffy way to do this on a computer? I would love to have a tablet app that would handle my clocks. 🙂

So looking into crowd funding Duskvol map layers (such as catacomb or sewer overlays, etc.) and looking for what…

So looking into crowd funding Duskvol map layers (such as catacomb or sewer overlays, etc.) and looking for what…

So looking into crowd funding Duskvol map layers (such as catacomb or sewer overlays, etc.) and looking for what this community would like in those layers. So here is a strawpoll and comments are open (in case I missed anything I can add them as options). I’ll post details as I get them!

https://strawpoll.com/rdpde3xz

Would be cool to know if this is a large community want/need for table supplementation.

https://strawpoll.com/rdpde3xz

I made a little chart of the flow of the core mechanic, as I see it (specifically for Scum and Villainy but I think…

I made a little chart of the flow of the core mechanic, as I see it (specifically for Scum and Villainy but I think…

I made a little chart of the flow of the core mechanic, as I see it (specifically for Scum and Villainy but I think it’s the same for Blades). My goal was to lay out everyone’s responsibilities and the order in which they need to be fulfilled. Thought y’all might have feedback or enjoy it. It’s not the prettiest, but I think my first time players will find it helpful.

In the game I’m currently playing we’re a cult, and the cult leader wants to do that typical cult leader thing where…

In the game I’m currently playing we’re a cult, and the cult leader wants to do that typical cult leader thing where…

In the game I’m currently playing we’re a cult, and the cult leader wants to do that typical cult leader thing where you tell someone their secrets and then they think you are magic and join your cult. Except she wants it to be actual magic and not just having your underlings spy on people. So we brainstormed the skeleton of a special ability and I’ve got the responsibility of writing up a finished version so she can take it next time she gets a playbook advance.

Here’s what I’ve got so far, thought I’d post it here for y’all to look at. If you have any thoughts about it, let me know!

Eyes of a God, Voice of a Prophet

You can look past a person’s flesh and stare into their soul, divining some secret details that will frighten or impress them when your knowledge is revealed. Take 2 stress when you do this, plus 1 stress for each extra feature: their reaction lasts for hours or even days instead of mere moments—you divine secrets to provoke a different reaction (such as joy or sorrow)—you frighten or impress and entire crown, instead of just one person.

(I was also thinking maybe you could determine what sort of secrets were revealed, instead of picking a different emotion. Like, if you have some idea of something that a person is hiding, you could say that gets revealed. Learning secrets isn’t the primary focus of the ability though, it’s just a bonus and the point is to impress or frighten them so they become more susceptible to influence.)

Playing Dogs in the Bark and we are attempting to examine the murder scene of Ironman (good ol’ boy), the gang…

Playing Dogs in the Bark and we are attempting to examine the murder scene of Ironman (good ol’ boy), the gang…

Playing Dogs in the Bark and we are attempting to examine the murder scene of Ironman (good ol’ boy), the gang leader of the Black Hackle Gang who was murdered and the Rats were blamed. Desperate position to look at the laundry room where he was supposedly pushed off the balcony, where a group of washer women are currently in.

Cue my Pedigree swaying them to rub her belly in the hallway as the rest of the crew sneaks in through the open door under a sheet. Rolled a crit

“Who’s a good girl! Who’s a good girl!”

So my group of Hawkers, the North Port Revenant, went strait from messing with the Fog Hounds in season 1 to “Let’s…

So my group of Hawkers, the North Port Revenant, went strait from messing with the Fog Hounds in season 1 to “Let’s…

So my group of Hawkers, the North Port Revenant, went strait from messing with the Fog Hounds in season 1 to “Let’s blow up the Crow’s Nest!” in season 2 when I revealed that the Crows had just barely interfered with one of their drug dealers. As far as I know none of them watch actual plays, so they didn’t just get the idea from the Bloodletters.

How many of y’all have had crews threatening to blow up the Crow’s Nest? Is this a common thing?

To be fair, my group blows things up and starts fires by default. They got their name by burning down a warehouse in the Old North Port.

Scum & Villainy – Playbook examples

Scum & Villainy – Playbook examples

Scum & Villainy – Playbook examples

I am going to be running a S&V one shot at the FLGS this weekend, and am putting together some additional materials to smooth out the process. One of the things I am making is a guide to the playbooks with multiple examples of each from “Small crew spaceship” SF TV and Film.

I’m able to come up with multiple examples of Mechanics, Muscles, Mystics, and Pilots. But I can only come up with one clear example each of Scoundrel, Speaker, and Stitch.

But for the remaining, the only clear examples to me are:

Scoundrel – Han Solo (I thought about Peter Quill, but I’m not sure he’s unambiguously a scoundrel.)

Speaker – Inara Serra

Stitch – Simon Tam (I thought about Shed from the Expanse, but he didn’t last long enough to become Iconic.)

Any thoughts? Who am I missing here?