Blades in the Dark – So it begins http://www.giantbrain.co.uk/2016/06/blades-in-dark-so-it-begins.html

Blades in the Dark – So it begins http://www.giantbrain.co.uk/2016/06/blades-in-dark-so-it-begins.html

Blades in the Dark – So it begins http://www.giantbrain.co.uk/2016/06/blades-in-dark-so-it-begins.html

http://www.giantbrain.co.uk/2016/06/blades-in-dark-so-it-begins.html

HEEST COMPLETE!

HEEST COMPLETE!

HEEST COMPLETE!

Last night the three Dead Setters who showed up to play (Teatime the Whisper, Richter the Spider, and Deemo the Leech) discovered several things:

1. Being at war kind of sucks when you have downtime plans. Teatime had to indulge his vice because he’s the founding member of Trauma Club (“You’re not supposed to talk about Trauma Club!”), which meant he had to spend coin to reduce Heat (they were 8/9) that would have otherwise gone into his stash, or been used to advance his own plans. Deemo and Richter were similarly stifled. They did spend money to reduce Heat down to 3, and they considered a plan that wouldn’t involve murdering people this time.

2. Slippery (the Thieves ability) is pretty sweet. Also, claims can be easy come, easy go – the Red Sashes made a play against the gambling den the Setters claimed last session, and rather than start another war with a Tier II gang, they just let the Sashes have the den. This was better than 1) a war, and 2) the Arrest entanglement that was on the table as well.

3. Richter was a former Inspector. He was sold out by his partner/apprentice, Jennah, in his backstory. Turns out although Richter was taking money from the Hive, Jennah had been bought by the Unseen. Richter doesn’t have proof, though, although he recently completed a LTP while he was in prison so that if he does get Jennah on the hook for something that lands her in jail, her life becomes his to toy with.

To that end, and to possibly put an end to their war, the gang decides to bait a hook for the remaining Crows and let the Inspectors in on it. Pull an Enemy of the State ending.

4. I discover that when it comes to these social/deception scores, it’s pretty hard to figure out when to go to the engagement roll because so much of the plan making sense hinges on the fake story you want to sell. So the guys are working through what they want the Crows to believe, and we’re all making this shit up as we go because I had no preconceived notions about Jennah working for the Unseen or anything like that before the game started.

Anyways, the “score” (if you could call it that) comes down to Richter trying to plant rumors of a big score in the Strangford mausoleum* and failing forward all the way from Controlled to Desperate as some Crows take his disguised ass out of a bar and try to intimidate (and then torture) the truth out of him. He finally convinces them he’s the groundskeeper there and there really are valuables underneath. Meanwhile, he’s already tipped off the Inspectors that the Crows are seeking to rob a prominent member of society. This was mostly all done in flashback too.

5. When the score feels shaky, just roll on the friggin’ demon table. There certainly was something in the Strangford crypts – Ahazu, the Heart’s Desire. The Crows accidentally release a demon, a collection of mirror-silvery orbs that appear to be made entirely of cutting edges. The thing(s) cut into and then envelop some of the Crows, like when Neo takes the pill in the Matrix and quicksilver runs over his body. These attempt to pull the other Crows into loving embraces, but because whatever these things are cut whatever they touch, just end up with ribbons of meat and severed bones. The Inspectors arrive at the carnage and the few surviving Crows are more than happy to be arrested at this point. The Inspectors pull out, Teatime avoids the demon’s notice thanks to his demonbane charm and hella good resolve resistance, and Richter hides in a sarcophagus.

Ahazu’s many forms walk slowly out into Duskwall unopposed.

Did Lord Strangford even know this thing was down there? Was it how he came to power? What did it promise him? Did he somehow get the upper hand and trap it?

This was a shaky session heist-wise (the “score” was tricking Inspectors into arresting Crows for something they didn’t do, but since they ended up consorting with demons it worked out really well *), but plot-wise it was really nice to start some threads involving larger factions (Leviathan Hunters, Inspectors, the Unseen) and getting into demon stuff. Our game has felt increasingly tied into the Tier II criminal gangs as of late, and branching out felt good.

#heestcomplete

* Why would anyone have a mausoleum in Duskwall? They burn the bodies! Well, we decided that the rich and powerful have skeletons crafted (sometimes from precious materials) just so they can display their family heritage in crypts.

* For relative values of “really well”.

Oh Ho!

Oh Ho!

Oh Ho! Can I just say that being very loose with the idea of ‘Traits’ (quantifiable values to be rolled as a dice pool) in the game can be AWESOME?!

Drive the Hound / High Priest / Ghost Killer / Scion, who is traumatised to the max as Vicious, Haunted and Obsessed…. So rather than his Sway, he rolled his ‘trauma trait’ of three dice on a desperate roll as a means to prove his worth (his Reputation of suffering) to lead the Silver Nails and have them follow him deep into the Akarosi Mountain wilds after the fabled Leviathan Temple – the source of all souls.

He got my favourite result – a mixed on a desperate. Which gave him slight harm (which he didn’t resist) of ‘flensed chest’ as a ritual flagellation, and the serious complication that if he resisted any more ‘supernatural’ consequences and gained his fourth and final trauma, the leviathan zeitgeist present at the subterranean temple would devour his soul and he would return born again under the harbour in Doskvol into the membraneous sacs of Setarra’s clutch.

https://pmcdeadline2.files.wordpress.com/2015/03/leviathan.jpg

My crew “The Gambit” will be going live at 6:30pm PST on twitch.tv/friendlyfiretv.

My crew “The Gambit” will be going live at 6:30pm PST on twitch.tv/friendlyfiretv.

My crew “The Gambit” will be going live at 6:30pm PST on twitch.tv/friendlyfiretv. We would love for anyone interested to come join us. Tonight we see the results of the Doom Egg plant job.

Well despite the Crew running into the single worst run of luck I’ve ever seen in a session (like 10 outright…

Well despite the Crew running into the single worst run of luck I’ve ever seen in a session (like 10 outright…

Well despite the Crew running into the single worst run of luck I’ve ever seen in a session (like 10 outright failures, 6 in a row, and two rolls of snake eyes) we somehow managed to get into the biggest gala of the season and steal the Spirit Urn* that was on display in the um… er… “confusion”.

After only “slightly cracking it” (can’t see anything bad coming from that) we managed to get it and everyone back to base. It was then that the Ragman (the Slide) came up with the genius idea that instead of selling it, setting the gang up to use it for clients… for a modest fee.

Hattip: Matt Capizzi for the session.

*the Spirit Urn is a extremely rare and VERY expensive urn that uses an array of diamonds, protective magic, and science that allows you to communicate with the Spirit of the ashes that are placed inside of it. There is a large Mirror on the front that allows you to talk with the Spirit. The licenses and paperwork involved with having permission to own this prices it out of most people’s ability to own.

I had a chance to run Blades in the Dark rules-as-written (almost entirely, the only exception being giving them…

I had a chance to run Blades in the Dark rules-as-written (almost entirely, the only exception being giving them…

I had a chance to run Blades in the Dark rules-as-written (almost entirely, the only exception being giving them more opportunity to act and inquire before a heist.)

One of the players had played the game with me at a previous game day. Another was a pretty experienced gamer who was curious. And I also had the fantastic luck to have a game store patron who walked in looking for board games but sat down to try this game out. We had a great time!

The session was under four hours, with a leisurely character and crew generation process. My only prep was to read through the rules and try to remember how to play the game.

We still blazed through two heists and two down time cycles. When we quit, the story wasn’t DONE, and I could feel it tugging at the players as they reluctantly packed up.

Because Blades in the Dark is awesome.

https://fictivefantasies.wordpress.com/2016/06/25/blades-in-the-dark-the-horsemen/

https://fictivefantasies.wordpress.com/2016/06/25/blades-in-the-dark-the-horsemen

So, the Orphans go to war with the Eels.

So, the Orphans go to war with the Eels.

So, the Orphans go to war with the Eels.

From a GMing point of view, a ‘6’ on the engagement roll for the ambush means that I had to resist some primal GMing urge to throw a curve-ball at them > I had to give them what they rolled! 🙂

Also, this is probably the first time we’ve dived deep into roleplaying for downtime actions; possibly because we had plenty of time, but also because we’re starting to know these characters and the world better now.

All in all, as I use the rules more, I’m getting comfortable enough with the complexity to dip into them as required/desired

HEEST COMPLETE! (and arson averted)

HEEST COMPLETE! (and arson averted)

HEEST COMPLETE! (and arson averted)

The Caw Caw Bang Fuck I’m Dead Caper was the Dead Setters’ attempt to find and finish off Crows boss Lyssa, whom they had grievously wounded in the previous operation, allying with Vampire Roric and his new Buzzards against his previous gang.

We started with downtime, as most everyone was full of stress and they were carrying a significant amount of coin. Keeping things in heist time would be too risky. They were officially at war, however, so accomplishing what they wanted during downtime proved fairly expensive.

And I forgot to roll entanglements. I had a whole list of NPC faction clocks to roll for and advance and I completely blanked on consequences for the PCs. Their +2 allies in the Gray Cloaks and Dimmer Sisters helped stymie the search efforts of the Bluecoats and Spirit Wardens, respectively. Roric made meager progress gathering the fracturing Crows to his name, while Lyssa’s new second, Deacon (a Whisper), proved more effective at retaining loyalty.

Which was ironic, because when the Dead Setters tracked Lyssa down to a convalescent bed in a Crows-owned tavern/gambling den, Deacon was there burning her corpse with electroplasm.

#ilearneditbywatchingyou

Also, the guys rolled a 3 on their engagement, so their initial plan of “bust in the place rolling heavy after seeding the gambling parlor with our thugs” turned around on itself. Deacon’s Crows were ready to spike the Dead Setters’ thugs’ drinks in the basement, and Deacon had a second treacherous plan – set fire to the tavern, bar the exits, and unleash bound spirits to wipe out the Dead Setters, no matter the cost to his own men!

None of his BS worked, of course. Teatime the Whisper went Venkman on the vengeful spirits and got a crit. Deemo the Leech used frost oil on the fire. I was using a tug of war clock, and a 6 on her Tinker roll managed to bring the fire down to nothing. With my direct threats and my environmental hazard defanged, it was a simple matter to rally the thugs in the basement and Command them against the Crows down there.

Meanwhile, Raven the Hound took off after Deacon. She too rolled a crit on her Hunt check to track him – the Crows usurper had to cross a wide thoroughfare and Raven had a clear shot at his back. She ripped off her everpresent goggles, revealing her Tycherosi mark – glowing red eyes. She rolled a 6 next, and with her Marked Target and fine weaponry, she felled the enemy whisper, emptying her brace of pistols into him.

Deacon was being watched by a bodyguard spirit, and I had planned for it to interrupt Raven’s attack. However, she rolled a crit on her Hunt check to catch him, and I figured that was worth getting her shot off first. So Deacon died, and then his bound spirit (which might have been a lesser demon or something? I’m keeping it vague for now) attacked Raven. A spirit entity wrapped two ragged black wings around her and it plunged a crow-like beak/syringe/mouth into her soul through the top of her head.

Or it would have, had she not rolled a 5 to resist. She came away with level 1 harm “Marked”, and 1 stress. Sadly, that was enough to Trauma her out.

We were out of time, so Raven feels the cold embrace, feels something pulling at her soul, and then the pressure releases as her bond with the Deathseeker Crows (established in previous sessions) summons the birds to her aid. They swarm Deacon’s entity and drive it off as Raven succumbs to darkness.

The Crows are in upheaval. The war is not yet won, but victory is within the Dead Setters’ grasp. They gain a claim (gambling den), since Deemo put out the fire as quickly as possible. They’re sitting at 8/9 Heat, though, with 1 Wanted already. They also made enough Rep to advance, although I was wondering this:

If a crew is normally Tier 1/Firm Hold and advances their Tier during wartime, can they even do that? Would you advance their Tier as if they were normal, then apply wartime penalties again? In our case it’d raise to Tier 2 / Weak Hold, then wartime would drop them back to Tier 1/Weak Hold, right?

#heestcomplete