Finally launched our Blades in the Dark campaign: “Blades Oblique.” I’ve found Obsidian Portal to be helpful for the…

Finally launched our Blades in the Dark campaign: “Blades Oblique.” I’ve found Obsidian Portal to be helpful for the…

Finally launched our Blades in the Dark campaign: “Blades Oblique.” I’ve found Obsidian Portal to be helpful for the players to keep track of the factions and characters they interact with: http://bladesoblique.obsidianportal.com

The players’ crew of Assassins, “The Dark Cloud,” attended the funeral of Roric, beloved leader of The Crows, who apparently killed himself by jumping off the watchtower that is their lair right after he had brokered a truce between The Lampblacks and The Red Sashes. The funeral was in Tangletown and was attended by the top criminals in Crow’s Foot as well as prominent members of the citizenry. A special Spirit Warden crematorium barge was rowed to Tangletown to eviscerate Roric’s spirit and the ceremony was presided over by Father Morris of the Church of the Ecstasy of the Flesh.

We then flashback to the morning of the funeral when The Dark Cloud met with the leader of The Lampblacks, Bazso Bas. He communicates his suspicion that Mylera Klev, the leader of The Red Sashes, had Roric killed as she has confederates in The Crows who will side with The Red Sashes against the Lampblacks now that Roric is gone. He wishes to maintain the truce: “It is in our best interest to honor the truce for now but we need something taken care of…”

Bazso wants them to kill Mylera’s contact at the Iruvian Consulate, who’s been funneling money from the Iruvian government to The Red Sashes to keep them going. He lowballs them with the offer of payment as “money is tight during wartime.” He also asks if they have had any communication with The Red Sashes and, before they can answer, we flashback to the evening before the funeral when…

the Dark Cloud met with their deal broker and ally, Lydra, who had called them to her office in Silkshore for a meeting with a member of The Red Sashes who claims that The Crows’ second in command, Lyssa, had Roric killed as she has made a deal with Bazso Baz to split the district between them. “It is in their best interest to maintain the truce for now but…” they want someone to hit a gunpowder smuggling operation in The Docks operated by The Crows. “Money is tight during wartime,” but they offer to cover their expenses and let them take over the operation once they remove The Crow’s contact that is running it now.

The players decide to accept both the offer from the Lampblacks and from The Red Sashes and we are off…

http://bladesoblique.obsidianportal.com

A Surprise visit for Scurlock

A Surprise visit for Scurlock

A Surprise visit for Scurlock

Elke and Arquo pay a visit to Scurlock, but they need Setarra to take them to him. Trauma ensues!

Plus, one of my weaknesses as a GM exposed. How to roleplay powerful NPCs without overcompensating?

Players: Karen Twelves and Adrienne Mueller

http://www.seannittner.com/actual-play-surprise-visit-for-scurlock-372017/

http://www.seannittner.com/actual-play-surprise-visit-for-scurlock-372017/

The Skovlan Irregulars: Episode 1 -The Red Sales.

The Skovlan Irregulars: Episode 1 -The Red Sales.

The Skovlan Irregulars: Episode 1 -The Red Sales.

http://geekwombat.blogspot.fi/2017/03/red-sales-pt1.html

http://geekwombat.blogspot.fi/2017/03/red-sales-pt2.html

http://geekwombat.blogspot.fi/2017/03/red-sales-pt3.html

A little while ago Jeff Walker asked about getting a crew together. So led by the fantastic Ben Liepis as our GM, and Kristin Hunt we ventured into the dark Doskvol street.

I put together a little write up from the PoV of my character – Rúna Hrafning, a skovlander highlander from Blackvale who has come to Akeros to try and continue the resistance.

Hope you enjoy 🙂

New session of our Daybreaker’s game. Looks like Lord Scurlock is up to some supernatural shenanigans in Silkshore!

New session of our Daybreaker’s game. Looks like Lord Scurlock is up to some supernatural shenanigans in Silkshore!

New session of our Daybreaker’s game. Looks like Lord Scurlock is up to some supernatural shenanigans in Silkshore!

https://youtu.be/If93Q7zXaKg

Tonight was a tough one.

Tonight was a tough one.

Tonight was a tough one. The crew started by having Weaver brought back into The Gambit after his “interrogation” by the Bluecoats. After getting him set in bed, Ruby and Oscar said their goodbyes and parted ways. Cue downtime.

Oscar indulged his vice by stalking his family, (yes im serious) clearing 4 stress over 2 rolls. He also worked on his Hull project. Completing the outer hull component, but at a cost of 2 coin plus a result of a 6 on his tinker roll.

Lyric indulged her vice with a visit to the Hooded Proprietor. Creating a “sensory derivation chamber” with a silence potion. Clearing 4 stress She then trained in some Prowess with a Leviation Hunter Captain, Noggs Keel.

Weaver continued his quest to bind the Demon, Azarax, to his will. After much expended effort (and a not insignificant amount of coin) he was finally successful. Binding the Demon which has followed him for many years.

After downtime was finished, the crew was greeted by Hestor, a vampire and current ally of the crew who also is a key part in locating Lyrics mother. Hestor had one of the crews Skulks with him, who had been beaten and interrogated to discover that Weaver had been the one to steal a Spirit Bottle from Hestor previously. Hestor stated without doubt that unless the crew handed Weaver over to the Bluecoats, their business dealings would be cut off. Meaning Lyric would not be able to use him to find her mother. Lyric made the choice to surrender Weaver to the Bluecoats in order to retain the services of Hestor. Weaver swore to Hestor that when he got out, they would see each other again. And Weaver was taken away in chains by his rival Darmot the Bluecoat.

The final act of the evening was the incarceration roll. A CRIT ladies and gentlemen. A CRIT! And with that, Weaver ensured that he would leave more of an impact on Ironhook, than Ironhook left on him. As part of a devils bargain for that roll though, Weaver when he returns will be changing playbooks.

This was my last session with this group for the time being. (I play Weaver) Because of some recent job changes I will no longer be available at out scheduled playtime. I intend to return once I am able, but I do not know when that is.

If you wish to see all this in action our entire series is up on youtube at

https://www.youtube.com/user/FriendlyFireTVGaming

You can also catch us live on

twitch.tv/friendlyfiretv Tuesdays at 6:30pm PST

We are taking a few weeks off to locate a replacement cast member so in the meantime, catch up on the vods.

The Two Demons One Cup Caper

The Two Demons One Cup Caper

The Two Demons One Cup Caper

Teatime, my group’s Whisper, broke a Ghost Contract in order to flip on Setarra and finish off the wounded demon after she helped the Dead Setters ambush the mirror demon, Ahazu, at Tinriver House. It did not go as planned.

#heestcomplete

Blood On Silk: Episode 3 – The First Big Deal

Blood On Silk: Episode 3 – The First Big Deal

Blood On Silk: Episode 3 – The First Big Deal

The Dusters (as the group now calls themselves) was able to hear about an influential dilettante noble who was coming down to the slums in search of the “next new thing”. Seeing an opportunity to make a large amount of coin (something they need after the expenses of recovering from the last job.)

The group, hearing from Thaddeus the Spider’s contact of the opportunity, did what they could to learn about this nobleman. A connoisseur of life-infused foods, the group uses this knowledge to send a “recommendation” of a location through the contact, using that as the “social connection” to try and build themselves up. I made an error here originally, having them set in a brothel and having them try to figure out how to change things. I realized that the group should be the ones to recommend the place, not an NPC.

The group learns that they will be having a discussion with the nobleman in a nice seafood restaurant in Silkshore, built with Dagger Isle thematics to it. There they were to meet him with two other representatives from two other gangs; The Billhooks and the Red Runners. With their rival arriving there, the group gathered info the best they could to see who was going to be bringing what to the table.

They learned that not only were the Red Runners coming but Narcus Haig, the leader of the group, was going to be there with his second in command. As for the Billhooks, they were just shipping in Black Lotus but not a large amount of it. What they did seem to be bringing in, however, is weaponry. Lots of weaponry.

The meeting began and the group got a 6 for their engagement roll. The meeting was going swimmingly and Thaddeus began knocking away Sway and Consort rolls. Using a flashback, they had taken the blood rock that had been stolen from their last job and gave it to addicts and corralled them to the location where the meeting was going down. Atiya was beside him as a guard and as an assistant, since the Cutter was missing this session, while the Hound and the Lurk kept eyes outside and helped rile up the crowd.

Narcus was able to sway the very petty noble’s attention from the fiasco outside, something that the Spider didn’t try to desist. However, their drug (having the upgrade “The Good Stuff”) went magnificently well upon the servant the noble fed it to. Pendragyn was convinced to buy their supply…which led to the next issue.

The Billhooks who attended, had rigged these acrid smoke bombs in their jacket and had released them as they showed their real intention; they were here to kidnap the nobleman for a fine ransom! The Spider flashbacked again, this time having smuggled in gas masks (just in case). Outside, two armored coaches arrive filled with Billhooks who begin to close in on the building. Lagertha the Lurk sneaks off towards the back of the large restaurant, trying to find another way in. Torvald the Hound begins laying down suppression upon the group but starts taking negative quickly. The player decided to focus on healing rather than stress reduction and came into the score with 7 stress! It would be a lesson for him to learn, for certain, as he was eventually caught up with after taking out the Billhook’s gunners. After trying to set an explosive, failing, and then trying to run away, failing again, he was cut down and beaten upon in one of the alleyways and left to die in the filth.

The others didn’t have a much better time either, as critical rolls came up as ones and twos. Thaddeus tried to give a mask to one of the noble’s guards, but the complication was that the Billhook broke the visor, meaning it was half as efficient. Atiya the Whisper tried to get the nobleman out of there and ended up in a tug of war with the Billhooks, who kept getting advantage back and then losing it again.Lagertha kills the Billhook getaway driver that arrives in the back of the establishment after falling into the water with them.

The group fights hard and long, the Spider being taken out by stress to ensure that the group knows the best route to escape from the establishment. The Lurk is taken out by stress assisting the Whisper who tries to use attunement to destroy the electroplasmic generator in the back (we made it possible in the fiction, it is just never a safe plan to fall back on since dealing with lightning is bad) and the Lurk had a flashback of setting up some security with their Bluecoat allies to come in and get them out of the hurt. The group succeeded at saving Pendragyn, the bratty noble, and all the credit went to them.

As their reward, they earned 9 coin and 5 reputation. It would’ve been 10 coin but bribes had to be paid to the muck rakers who pounced on the story of a noble being caught in the clutches of scoundrels. The group is beaten up pretty terribly at the moment but they definitely have a crew upgrade (which they’re thinking of acquiring a physicker) with and likely will be having upgrades as well. I’ll be writing my Love Letter to my Cutter as soon as he writes back to me about it.

Overall, I was pretty happy with the session. It was a difficult one, with a twist, but it paid well and that should help the group quite a bit. They haven’t made bad decisions, they have just had awful rolls to deal with. Next session I have them going for will be something more…subtle. The Lurk has been getting hammered a lot because she is getting in fights when she isn’t meant to be and I can tell the player is getting frustrated. I did roll the rumor that a Leviathan Hunter ship has arrived with no crew alive and a demon on board.

A question for you all though, if you’re interested. How do you guys handle healing and acquiring assets? None of my people have easy connections to a healer and the one that dead was not around, I think, so I couldn’t confirm it. It is super difficult to do, it seems, at Tier 0, and very punishing.

Demon pits, Warships and Spies, oh my!

Demon pits, Warships and Spies, oh my!

Demon pits, Warships and Spies, oh my!

The Bloodletters spent their downtime digging up dirt on Flint, finding angles on the Grinders, and getting in deeper with the Iruvians!

GM: John Harper

Players: Stras Acimovic, Adam Koebel, and me!

http://www.seannittner.com/actual-play-demon-pits-warships-and-spies-oh-my-362017/

http://www.seannittner.com/actual-play-demon-pits-warships-and-spies-oh-my-362017/

Mothlands Game 5: Month of Moths

Mothlands Game 5: Month of Moths

Mothlands Game 5: Month of Moths

We began our fifth game of Mothlands licking wounds and prepping for the Month of Moths: a season without fire or light. The dreaded Moths are out hunting and all must hide lest they swoop down in the night and snatch you up in their many talons.

This is the last day of winter and a celebration is under way.

Freeplay and Downtime saw us training, healing wounds, and indulging our comforts. With the festivities underway, we got to see how they did or did not play into our characters lives. Sarzi, our Spear, had helped Elox, the Recluse, and Pi, the Mouse, set up a training ground to practice at swordplay. We then got treated to some fallout from our entaglement as a very angry Templar of The Spirited Way grilled a friend of the crew for some dirt on our heroes. The friend gave up nothing but the Templar will be back.

At the festival, Sarzi shared some of the traditions of her own people by spinning poi while Jin, our Favorite, engaged in some pre score planning. Using a lead they’d gotten, previously, the crew secured a dangerous job, acquiring a Moth for the Emperors private collection.

On the first day of the Month of Moths, our crew set out with a small group of other underclass people who had been desperate enough to take on this dangerous job. They would be competing with the crew for coin and prestige so whittling down their numbers became a bit of a side mission. It said a lot about the crew when they chose to use social maneuvering to frighten the competition away rather than deadly traps or other more blatant methods, so when they found the moth, hibernating beneath the mud of a sandy river shoreline, only 6 of the 12 remained. More coin for the crew.

Taking their time, Elox helped in constructing a net sturdy enough to keep the beast under control. With enough manpower and time, it should wear itself out. Even so, it was the size of two buffalo with deadly jaws and piercing tendrils capable of spearing a man at 30 feet. Staying away from its front side would be key.

Thanks to their preparation, and considering their number advantage and excellent ground work, I took a few ticks out of the Moth’s clock right off the bat. They were greatly outclassed by the creature but they had every advantage. They needed it.

At the least, the net would keep the thing from extending its maneuvering wings and buzzing away. Pi also volunteered to dump an alchemical concoction on it: two substances that, when combined, acted as a glue. This would gum up the works, so to speak, and help secure the netting.

When the moment was right, the team enacted their plan, trapping the Spitter Moth up in thick cords of rope. Pi, being a danger seeker, chose to drop on the thing from above to deliver the glue, but was injured in the effort, resisting the bucking and thrashing of the creature to avoid being thrown free and losing the opportunity. She’d get it on the next try, barely jumping free.

Not being able to fly away, the Moth began to spin. Sarzi and her cohorts held on fast but some were thrown free, giving the beast an opportunity to strike out. Jin, who had been studying the scene, waiting to direct the action, became a target of the darting tendrils but managed to spot the creatures warning display just in time to throw themselves to safety. Elox was not so lucky, but managed to Ruin the beasts leg as it sat, briefly immobilized. The emperor wanted it alive, but he didn’t specify whether he wanted it intact.

A struggle ensued, with the crew managing to get the thing on its side and subdue it into exhaustion. A victory worthy of the personal congratulations of the emperor, but we will get to that next time.

The fellowship is getting more ambitious every day. I can’t say what that will mean for them in the Month of Moths but I look forward to finding out.

Knives, Guts, & Coins: Episode 2: The Nothing & More

Knives, Guts, & Coins: Episode 2: The Nothing & More

Knives, Guts, & Coins: Episode 2: The Nothing & More

The Crew:

– Tumnas Withers – Tycherosi Slide

– Elo Powell – Tycherosi Whisper

– Cyrus Watson – Tycherosi Leech

– Izaya “Naruka” Orihara – Akorosi Spider

– Nyrys Eageran – Akorosi Hound

So the Bravos group, still unnamed, started their tale within the worn down coal warehouse of the Lampblacks. The place was poorly manned, the gang having suffered terrible losses in their war so far. Henner, the heavy hitter of the group, had been gunned down in an ambush only a week ago. The Bravos, with the slide being a good friend of Bazso, had been contacted with an offer to be the wall against the hungry Red Sashes.

Welcoming them in, the group was offered the job to go and make a strike against the Red Sashes to get them off of the outskirts of his HQ. One of their vice dens, a brothel known as “The Nothing & More”, was poorly staffed now and would be an excellent target for the group to strike against.

With the Slide being friends with the gang, the Bravos eagerly accepted (albeit with the Leech being hesitant for only 1/4.of the coin of whatever is there). We immediately switched to planning phase.

Truthfully, this took longer than I wanted. I have come to realize I really need to stress the importance of flashbacks. It’ll save us a lot of time and wandering around and I’ve come to accept that I will have to offer more suggestions for players to latch onto before they grow comfortable in taking the initiative on it.

The group gathered information fairly well though, learning a layout of the place and, with a critical success, Tumnas learned that the owner wasn’t just a skilled duelist but was a Whisper who claimed the souls of the men he killed. After considering the possibilities, the group decided on letting Elo kick open the front door with their thugs in tow, Tumnas would be hidden amongst the enemy, while the others would try to burn a hole in through the rooftop to get a solid aim on the enemy.

The night was raining hard while the more quieter elements of the plan moved into position, waiting for their distraction. Thunder and lightning was all around as the echoes of those who died flicker in and out of the reality. The whisper, with his small group behind him, kicked open the front doors, drew a blade, and went after the first Red Sash in front of him. A fight began to break out, giving Tumnas a chance to sneak into the “private” dens to try and punish those that were there and make Red Sash territory feel dangerous.

Naruka, Cyrus, and Nyrys moved on top into a successful position to begin cutting a hole. However, a watchout caught sight of them and the enemy began to converge upon them. We ended with the owner, a man named Myre Vale, emerging and summoning his ghost to attack.

This was a test of using all the random generators like street, building, people, I even rolled for what the shrine outside of the brothel was dedicated to. It was very good and I think added a lot to the immersion, I especially like that there is enough there to grasp the attention of players with things like smell, sights, and sounds. Over all, an excellent learning experience.