Just thought I’d share something funny that happened in my last session.

Just thought I’d share something funny that happened in my last session.

Just thought I’d share something funny that happened in my last session. A player and I were rolling up the look of of his friend, Grace, and rolled handsome, thin, and one other I can’t remember. We decided that his friend looked like Grace Jones.

I’ve watched most of the “Bloodletters” Blade game, and I’m up to date with “The Last Word” game too.

I’ve watched most of the “Bloodletters” Blade game, and I’m up to date with “The Last Word” game too.

I’ve watched most of the “Bloodletters” Blade game, and I’m up to date with “The Last Word” game too. I’ve convinced my friends to play this with me, and we’re going to be a Shadows gang.

Does anyone know of a similar Blades series I can watch on youtube that follows a group of Shadows?

The Dead Setters go to war with the Bluecoats and murder their Patron in the I Think We’re Domestic Terrorists Now…

The Dead Setters go to war with the Bluecoats and murder their Patron in the I Think We’re Domestic Terrorists Now…

The Dead Setters go to war with the Bluecoats and murder their Patron in the I Think We’re Domestic Terrorists Now Caper.

Ingredients:

1 Hidden lair inside Strangford Manor about to be discovered by the police

1 Lord Scurlock, patron of the Dead Setters, pressed back into the Inspectors by imperial decree and quasi-forced to assist in the capture of his proteges

Countless Tier VI bombs and artillery shells stolen from an Imperial Military resupply train

Leviathan blood/electroplasm supplies set to interact with the bombs to create destruction in the ghost field as well as on the physical plane

1 Leaked intel given to one of the crew’s surviving friendly contacts, Jeren the Bluecoat clerk

Season liberally with Bluecoats, Brigade, Spirit Wardens, and Inspectors.

Add pit fighter and rover cohorts to taste.

Carefully fold in the bombs and electroplasm to Strangford Manor. When Scurlock arrives, instantly bake Strangford Manor at 4000 degrees until rubble. If Scurlock isn’t visibly sublimated, confirm his presence manually while following the steps for All-Out War, below.

All-Out War

After the manor is cooked thoroughly, add the pit fighters, rovers, and PCs to the Bluecoats, Spirit Wardens, Brigade, and Inspectors. Mix well. Only roll sixes and crits during group actions because of Synchronized.

Keeping What You Kill

After the authorities have been temporarily routed but before reinforcements from the military arrive, use the Eye of Kotar aligned with spectacles crafted from mirror-demon shards to obliterate Scurlock’s broken form with arcane energy. Remember to use special armor to laugh at the otherwise terrible psychic cost for meddling with such powerful artifacts. Enjoy XP for Unstable and Vicious, then take over Scurlock Manor as your own.

Tier IV crews are no joke. The guys have Mastery now as well. This war with the cops has been brewing for a long time, as well as Lord Scurlock’s assassination. The players weren’t feeling the various “favors” he was asking of them, although they made enough progress to string him along and allay suspicions. I thought by having Scurlock rejoin the Inspectors, it might prompt some fun Departed-style inside intel/cat-and-mouse stuff, but the players were right in that at Tier IV, they didn’t need him anymore, and he was a dangerous enemy to have. Better to trick him and get him done in one (incredibly costly) fell swoop than try a half measure and miss.

We’re blowing up the setting, but there’s martial law now and we’re really in an endgame here. We want to see this war through and then we’re going to wrap the campaign.

#heestcomplete

Had a fun downtime phase in Jason Eley’s #CopperheadCounty game last night.

Had a fun downtime phase in Jason Eley’s #CopperheadCounty game last night.

Had a fun downtime phase in Jason Eley’s #CopperheadCounty game last night. We’re playing the Blood faction, which is a close-knit family gang (the Hunnicutts) who are trying to raise money for Ezekiel Hunnicutt’s medical bills. I play Eustace the Mover (a driver/daredevil), Ezekiel’s younger brother, and Adam Maunz and Tyler Ellis play Zeke the Stringer (a planner/spider) and Earl the Cleaner (a covert hunter/killer), Ezekiel’s two sons.

Our first score was a lucrative stickup job against some college frat molly dealers where Eustace defined himself as a raging trash fire person when he crowbar’d one of the frat-gang enforcers in the girlfriend. Jason’s set up a stash-alike track but for the crew as a whole for Ezekiel’s medical fund, and we put any Cash overflow into that. It was just enough to get Ezekiel’s track from quality 0 to 1, and the tug-of-war clock we have set up to track his condition stayed neutral at 4/8 ticks.

One of the interesting hacks in Copperhead County is that you roll your Stash level to indulge vice. The stinger here is that every new stash level you achieve also comes with some increased Heat, basically from tax evasion. It gives more mechanical heft to Stash besides feeling good about retiring a PC later on down the line. Not that Eustace plans on retiring. We all agreed he’s the most likely to be killed by his family.

The Best Brands Caper

Next was a bit of setup and stakeouts for our next score, fixed up for us by Eustace’s friend, Dante Richman (think Isaiah Whitlock), a retired crook who made it out of the game alive and rich. This guy Sturges wants us to knock over a Best Brands big box electronics store the friday before their grand opening. After a ridiculous fortune roll revealed that Earl’s friend Keller worked the strip mall as a security guard, we decided to get some security uniforms and go for a stealth plan. We’ll see how it shakes out in 2 weeks.

My own notes are that I should’ve brought it more as Eustace. I was only firing on 2/3rds my cylinders due to RL stuff, though, and I missed a perfect opportunity to nab 2XP from my No, Fuck You xp trigger when Zeke accosted me about hitting Amanda with the prybar. Earl and the crew itself did fairly well XP-wise, however, especially considering it was downtime, which is always a little lighter IME.

I played a oneshot with my Monday group the other day.

I played a oneshot with my Monday group the other day.

I played a oneshot with my Monday group the other day. We went with a Cult: a theatre troupe, The Weeping Muses, working devilry out of an abandoned theatre in Silkshore. Our deity was The Blinding Eye, a radiant but cruel godhead, depicted as a great closed eye above the stage (our ritual space).

The crew consisted of Lucella the Whisper, Skovlan refugee turned flaky art student; Hix Lomond the Spider, horned Tycherosi wheeler and dealer; and Narcus the Leech, sleazy alchemist from the Dagger Isles (yours truly; picture a grimy, coppery-skinned Steve Buscemi with gold teeth, long coat, and tricorn hat).

Plus, you know, a small gaggle of unreliable theatre people (adepts).

The idea was to set up a play to summon forth the Blinding Eye (we chose Ambitious and Daring for our reputation). The GM was a bit inexperienced, and wanted to play a little looser than BitD generally prescribes. But it worked out pretty well nonetheless.

We intercut between the play itself and the scores to set it up.

First, Narcus presented the play in front of the audience – the sordid tale of an Iruvian monarch (hammily played by Hix) seeking to usurp a god, and his high priestess (Lucella, cheesily garbed in near-nudity), who was inevitably going to betray him.

The curtain opened on the royal bedchambers, with the monach observing his nighted domains from the window and declaring his intentions to godhood, the sultry priestess egging him on.

I remember campy-brilliant lines like, “…and then I will become a god, and have godlike powers, such as I deserve,” and, “…yes, my liege, I will help you, and when you are become a god, godlike powers shall be yours.”

Then we cut to our hopeless trio trying to get asses in our theatre seats; pub-trawling Silkshore for slumming nobles, depressed playwrights, curious miscreants, haunted painters, and anyone else with a pulse.

We pissed off some real Iruvians in the process, who decided to show up to the play and beat the snot out of us afterwards; and one of the devil’s bargains was unknowingly gaining the attention of a spirit warden.

The best kind of shit show.

We briefly cut back to the play, somewhere in Act II.

Subtle ritual elements had crept into the show, and we made note of all the audience members now watching and waiting to yuck our yums: the eager-eyed Iruvians, the silent spirit warden, the critics and the ink-rakers. A gargantuan Skovlan painter I’d managed to Sway into helping me escape the irate Iruvians.

Then we sort of clumsily did downtime. Narcus overindulged his vice of luxury (exquisite silken undergarments), and managed to become a persona non grata at his favourite import/export/tailor shop by making a scene and complaining about sizes and chafing.

No one else overindulged. Everyone trained.

Next we cut to the heist to get ahold of the sacred manuscript that Lucella’s vampire friend had told us about. In the hands of a rich collector. Bit of a bother. I think the plan was to take control of a ghost and use it to steal the pages.

Narcus got his corpse-thief acquaintance to supply the recently deceased. Lucella mucked up the recruiting of the ghost. It got loose on the stage, went crazy, attacked us, then escaped. Conclusion: we’d have to piece together a manuscript based on hearsay from the vampire. He’d seen it performed once. Maybe two centuries ago.

What could possibly go wrong?

Back to Act III, where the Iruvian monarch was about to drink from a sacred well and fulfill his ambition. The priestess made a sacrifice of a bound and gagged man, slicing his eyeballs and drowing him in the well. One of our adepts, since we botched the score. (Timmy was always late anyway.)

Against all odds, we managed a Desperate group action with Limited effect, summoning forth The Blinding Eye. You know. A little bit.

The eye above the stage opened up a sliver, blinding and bathing the audience with its unholy radiance. The cultists danced and cheered; the audience, ensorcelled, became enraptured and cheered also.

The spirit warden evaded influence, calling in the cavalry. Some of the bluecoats and detractors were seared to crisps by the Eye. It despised critics.

Chaos ensued.

The curtain closed.

All in all, highly entertaining. I hadn’t laughed so much in as session for years! Hix using his Spider helping abilites to coach Lucella on how to play a slutty priestess was just priceless. Narcus doubling as sleazy presenter and one-man-orchestra, banging cymbals at dramatic high points, tickled me to no end.

I’m a neophyte when it comes to the system, so I don’t have any great insights to share; but we had a talk about the scope of oneshots, complications, harm, all that stuff. If the GM tackles BitD again, I’m sure he’ll do great.

I tip my hat to John, and to all the rest of you playing BitD, posting actual plays, streaming. You inspired us to try out the game, and to have a most outrageously silly good time. Cheers!

Sorry for not sharing in a while, but we have been updating our Arcus campaign.

Sorry for not sharing in a while, but we have been updating our Arcus campaign.

Sorry for not sharing in a while, but we have been updating our Arcus campaign.

There are actually a fair few new episodes out, so if you’re a binge listener like me; now is a good time to jump on over.

https://insertquesthere.wordpress.com/2017/07/17/blades-in-the-dark-arcus-episode-5/

Figured I’d share some of the updates from my BitD game.

Figured I’d share some of the updates from my BitD game.

Figured I’d share some of the updates from my BitD game.

Originally shared by Aaron Berger

One way I can tell I’m getting back into my groove, is I’m picking up some presentation elements that I dropped when my heart wasn’t in it.

I love having a bigger world going on around the players. Very inspired by Kevin Crawford faction system in that regard. One way I love to let the players in on the wider world is faux newspapers. It’s only the front page but its enough to give a glimpse of the bigger picture. Its a bit harder to do with Sci-Fi games but BitD is pitch perfect for this kind of thing.

I usually come up with the headlines a couple of other lines if I can think of them. I leave the pictures blanks, and my friends over the course of the session slowly doodle them in.

The Relationship/situation map I set up for this arc is def transforming as well. The perpetual motion engine is running on all cylinders now.

In which a child of the Goat Matron is unleashed on Coalridge, the Hive’s link into the Lampblack/Red Sashes War is…

In which a child of the Goat Matron is unleashed on Coalridge, the Hive’s link into the Lampblack/Red Sashes War is…

In which a child of the Goat Matron is unleashed on Coalridge, the Hive’s link into the Lampblack/Red Sashes War is delved into and Rorick’s Ghost is hunted through the under-canals and back-alleys of Crow’s Foot.

A fine evening in Doskvol with Pete Cornell and Sean Nittner.

https://githyankidiaspora.wordpress.com/2017/08/07/the-alas-poor-roric-job-part-i/