My COIN Add-on uses Doskvol’s population as part of it’s mechanic. I’m thinking about 200,000.

My COIN Add-on uses Doskvol’s population as part of it’s mechanic. I’m thinking about 200,000.

My COIN Add-on uses Doskvol’s population as part of it’s mechanic. I’m thinking about 200,000.

That sound right to you? Here’s my thinking….

If we have a 6 per 1000 gang member rate (that CA’s current gang rate),

that give us 1200 gang members. Given Doskvol’s reputation, we might be tempted to bump up that rate. But given the Tier math, not sure I’d want to change that.

As I look over the listed gangs in the book and count up the ones that sound like real criminal, thugs on the streets sorts, I get about 20. Which gives them about 60 Thugs each. That matches Tier descriptions, with the higher tier gangs with larger cohorts and lower tier with smaller. Just eyeballing it, that feels close. You got maybe hundreds of unnamed Tier 0 and Tier I groups bubbling up and dying off all the time.

That leaves the other, non-thuglike, factions pulling from other parts of the population to fill their ranks. Thus Factions like the Hive or other more sophisticated type factions really are not population based, right? They are more quality and positioning based.

Blue Coats, on the other-hand, need some more clarity. Modern cities have about a 20-30 police per 1000. I’m thinking, in Doskvol, drop that to about 15 per 1000. That gives Doskvol about 3000 Blue Coats. They are tier 3, so we break up them per district. That gives them around 275 per, but that would not be an equal distribution. With the richer districts getting proper 20-30 per 1000. Leaving each district with around— and now I’m really just eyeballing, 120 Blue Coats? That would be about right for a Tier III cohort, have two gangs per?

That jive with your campaigns?

It doesn’t account for incarceration rates either… So some wiggle room still available.

The Add-on that I’m considering introduces downtime fictional events that would normally happen over rather long…

The Add-on that I’m considering introduces downtime fictional events that would normally happen over rather long…

The Add-on that I’m considering introduces downtime fictional events that would normally happen over rather long spans of time. I’m beginning to wonder if I should adjust the scale of that narrative. But I’m not sure just how much to scale.

On average, for a 15-20 session campaign of Blades, how much in-game time (i.e., the fictional time) will have passed?

So, I’m playing Falling Sky, by GMT– a COIN game that represents various factions of Gallic revolts under Caesar.

So, I’m playing Falling Sky, by GMT– a COIN game that represents various factions of Gallic revolts under Caesar.

So, I’m playing Falling Sky, by GMT– a COIN game that represents various factions of Gallic revolts under Caesar. It’s a game you can play solo, and the cards drive what factions can and can’t do. Also, I’m pondering my current Blades game. I’m the GM. And I thought to myself, “Hey, why not use a COIN based game to simulate what the factions in Doskvol are doing during downtime, wouldn’t it be cool if I had some Event cards and various factions Commands…..”

Well, since then, I’ve decided to create my own COIN system for Doskvol. Which should help me learn COIN just in general. (I’m still baffled a bit by Lines of Communication in Fire in the Lake) And, it forces me to dig deep in to the politics of Doskvol on a large scale. It’s been fun.

Anyhow, I’m to the point where I wonder what Fonts I should use for the map– I’m in Inkscape/Gimp. And I can’t tell you how many times I get stuck on the Font question and just give up on a project.

Demon Possession.

Demon Possession.

Demon Possession.

When we first fired up our game of Blades we rolled with the concept that demons can, and want to, possess people too.

Mechanically and thematically, how would you handle it?

For us we haven’t really had to focus on it much, the Whisperer just said that they would, on occasion, let demons posses her. She’s Tycheros.

Not much is really clicking in my mind, creatively, on how to merge the demons described in the book– which I’m seeing more of a Miyazaki like horrors with a bit of personality– and Judeo-Christian (e.g., Supernatural, Exorcist) beings.

We sort of hinted that, when possessing a human, the demon can hide from the Immortal Emperor, and that’s why they never got bound in the first place.

Anyone else bumped into this issue? I’d be really curious to hear your thoughts or how you handled it.

What is everyone counting as a “Session” in terms of XP?

What is everyone counting as a “Session” in terms of XP?

What is everyone counting as a “Session” in terms of XP? After both the score and Downtime? After a cycle of Score+downtime? Or, just when the game is over for that … session?