So I’ve written two playbooks to my attempt at hacking blades to a supernatural law firm setting, inspired by the Craft sequence.
the playbooks are the Attorney and the Archivist –
The Attorney is a slide reskin that excel at courtrooms and the binding of demons.
The Archivist is sort of whisper-leech-spider blend that utilize ancient knowledge and laws in his favors.
here’s the google sheet for the playbooks, and thanks Adam Schwaninger for letting me use his sheets as a template:
In case the letters are too small, here is the abilities of the Attorney:
O Flawless logic: you’ve practiced the law, you practically perfected it. You can debate with anyone who hadn’t lost all reason and you gain potency when debating with with the supernatural.
O As good as your word: when you catch someone breaking his word (lie, break contract, ext’), you may magically bind him to make amends to the offended party. (If you tricked someone into breaking his word, it counts).
O Objection!: You get special armor vs. legal actions and the breaking of violence. When you roll a critical while using fine rhetoric or legal agreements, clear 1 stress.
O Friends in the lowest places: when you accept devil’s bargain, you may declare an actual devil involve. If you do, name it,and gain potency for the roll (you can’t name the same devil a second time until you paid him back for his help with soulstaff or a favor).
O Good Investment portfolio: At the end of each downtime phase, you earn +2 investment.
and the Archivist:
O Analyst: When you take extra time and care to gather information during downtime, you get potency.
O Knowledge is power: Three times per case you can assist a partner without paying stress. Tell us how you prepared them for the situation.
O Right on schedule: Due to your careful planning, during downtime, you may give yourself or another crew member +1 downtime action.
O The old ways: You can devise an occult ritual to summon effect or being of the gods or of the Craft. Costs based on the magnitude of the results.
O Necromancer: You can devise ways to raise the dead to do your bidding or deduce the cause of death from the state of the body. You get +1d when you acquire an asset by raising the dead.
O Well read: You get special armor vs. ignorance and subterfuge: where did you find out the truth? When you roll a critical while using knowledge or the Craft, clear 1 stress.
O Craft Ward: You know how to Devise an area with the Craft so it is either anathema or enticing to spirits, demons and arcane influences (your choice). It can also be outside of our plane of existence if so you wish.
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