So…I have a question about claims:

So…I have a question about claims:

So…I have a question about claims:

What if a Crew wants to acquire an illicit business unspecified in the claim map?

Should I just give them Turf?

Should I just handle it narratively (without the “mechanical” reward that all other claims give)?

Should I just invent a new kind of  claim (with mechanical reward)?

Maybe all of the above are correct (depending on the situation), but…what do you guys think? How have you handled this sort of things? 

Next Monday I’ll finally be able to try BitD with my group!

Next Monday I’ll finally be able to try BitD with my group!

Next Monday I’ll finally be able to try BitD with my group! I think I have a good grasp of the system by now (thanks for the amazing APs John Harper ), but I’m having some trouble with the Thieves crew sheet.

Can someone explain to me what is considered a “Hunting Ground”, give me some example and advice on how to use them?

I can’t find the QS 3f rules anywhere: am I missing something or it’s just limited to backers of the kickstart…

I can’t find the QS 3f rules anywhere: am I missing something or it’s just limited to backers of the kickstart…

I can’t find the QS 3f rules anywhere: am I missing something or it’s just limited to backers of the kickstart (which, regrettably, I was late for)?