One of my players was having a really hard time creating rituals, so we workshopped some examples.

One of my players was having a really hard time creating rituals, so we workshopped some examples.

One of my players was having a really hard time creating rituals, so we workshopped some examples.

I thought I’d share them in case these help inspire other players or GM’s.

Etheric Veil

Cost: 2 Stress

The ritualist combines cremation ash, holy oil, and black orchid leaves into a paste. The Paste is applied in ritual sigils on the subject’s body. The effects of this ritual may last for several days.

Choose a Willing Target, they are wrapped in threads of Etheric energy that draw shadows more tightly around them, they count as having a fine tool for actions that rely on stealth and hiding. While wrapped in these etheric threads they are vulnerable to etheric beings and constantly hears their whispers; they count as one tier lower against such beings (ghosts, ephemeral demons, et al). While under the effect of this ritual, a character can push themselves to temporarily become ethereal and pass through solid objects as if they were a ghost; once a character has used the ability, the ritual’s effect ends.

Genius Loci

Cost: Stress equal to the Summoned Demon’s Tier +1

The ritualist creates a circle from black sand mixed with blood. By invoking the name of a demon, the ritualist can summon and bind it to its will. While bound the demon counts as a Cohort equal to its tier and will perform actions precisely on the ritualist’s commands. This ritual lasts for a period of time based on the tier of the demon which is summoned. When the ritual ends, the ritualists rolls a fortune roll based on their tier to banish it back to its prison.

Mist of Nepenthe

Cost: 4 Stress

The ritualist blends cephalopod ink, pure rainwater, and nightcap mushroom into a viscous fluid. The ritualist inscribes an illuminated scroll with the fluid with a list of names. The people listed on the scroll become harder to remember as a shroud of mist surrounds their interaction with strangers. While under the effects of this ritual, people will have a hard time remembering you or your actions and react to you with a sense of Déjà vu. While this ritual is in effect, create a 4 tick Mist of Nepenthe crew clock. The crew may opt to take ticks against this clock instead of taking heat for a score. The rituals effects will fade away after a week if it is not fully utilized.

I’m toying around with working up a Hack Crossover with Blades and Nights Black Agents.

I’m toying around with working up a Hack Crossover with Blades and Nights Black Agents.

I’m toying around with working up a Hack Crossover with Blades and Nights Black Agents.

What types of things could I substitute for Attune in a game where most characters don’t have access to supernatural power?

The Situation:

The Situation:

The Situation:

In our ongoing Blades game, our Cult Crew retrieved an ancient Demon Mask for Lord Scurlock. During entanglement, my Whisper takes it out of it’s case to examine it. The demon tries to possess my Whisper, the GM calls for a resolve roll. My Whisper resists the demon possession but gets a clock, Possession by the Demon Mask, with one tic.

The demon is riding around, and we move into downtime. With our new Cult ability, Conviction, the Whisper engages in worship to clear stress. The character opens themselves up for communion with Irreus, The Black Star.

The goddess notices, seeing the demonic taint within her devoted disciple and acts to expunge it. The Whisper’s body is wracked with the conflict between the goddess and ancient demon, the GM calls for a Resistance Resolve roll to stay whole and sane through this process.

My roll?

6 6 6

mic drop