One of my players was having a really hard time creating rituals, so we workshopped some examples.
I thought I’d share them in case these help inspire other players or GM’s.
Etheric Veil
Cost: 2 Stress
The ritualist combines cremation ash, holy oil, and black orchid leaves into a paste. The Paste is applied in ritual sigils on the subject’s body. The effects of this ritual may last for several days.
Choose a Willing Target, they are wrapped in threads of Etheric energy that draw shadows more tightly around them, they count as having a fine tool for actions that rely on stealth and hiding. While wrapped in these etheric threads they are vulnerable to etheric beings and constantly hears their whispers; they count as one tier lower against such beings (ghosts, ephemeral demons, et al). While under the effect of this ritual, a character can push themselves to temporarily become ethereal and pass through solid objects as if they were a ghost; once a character has used the ability, the ritual’s effect ends.
Genius Loci
Cost: Stress equal to the Summoned Demon’s Tier +1
The ritualist creates a circle from black sand mixed with blood. By invoking the name of a demon, the ritualist can summon and bind it to its will. While bound the demon counts as a Cohort equal to its tier and will perform actions precisely on the ritualist’s commands. This ritual lasts for a period of time based on the tier of the demon which is summoned. When the ritual ends, the ritualists rolls a fortune roll based on their tier to banish it back to its prison.
Mist of Nepenthe
Cost: 4 Stress
The ritualist blends cephalopod ink, pure rainwater, and nightcap mushroom into a viscous fluid. The ritualist inscribes an illuminated scroll with the fluid with a list of names. The people listed on the scroll become harder to remember as a shroud of mist surrounds their interaction with strangers. While under the effects of this ritual, people will have a hard time remembering you or your actions and react to you with a sense of Déjà vu. While this ritual is in effect, create a 4 tick Mist of Nepenthe crew clock. The crew may opt to take ticks against this clock instead of taking heat for a score. The rituals effects will fade away after a week if it is not fully utilized.