Only now noticing this but it seems that abilities that expend special armor or pushing yourself within the same…

Only now noticing this but it seems that abilities that expend special armor or pushing yourself within the same…

Only now noticing this but it seems that abilities that expend special armor or pushing yourself within the same ability doesn’t cost the 2 stress to push yourself like it normally would.

Does that mean if I’m using, say, FOCUSED, that I can use the ability to push myself after a consequence of surprise or mental harm, without spending stress and that I can keep tapping that ability so long as the Fiction lines up?

Or are both options a one time deal until the end of a score? I’m really surprised I didn’t catch that, and it has me more puzzled than it ought to.

Just to be 100% sure: in regards to Harm when you have 2 things in, say, level 1 Harm that Are both relevant to a…

Just to be 100% sure: in regards to Harm when you have 2 things in, say, level 1 Harm that Are both relevant to a…

Just to be 100% sure: in regards to Harm when you have 2 things in, say, level 1 Harm that Are both relevant to a given situation, are you taking that penalty of reduced effect twice over (reducing Standard to no Effect) or just the one time (Standard to Desparate)?

Not doing great at using the search function or maybe this is an obvious answer buuut.

Not doing great at using the search function or maybe this is an obvious answer buuut.

Not doing great at using the search function or maybe this is an obvious answer buuut…. Can NPC’s “assist?” I understand they can protect, participate in group rolls, or do a setup, but can they Assist in a roll? It feels like a silly question but they don’t take stress, and I can’t help but fall back on a group roll with them.

That moment when you realized you have Blades on the mind all the time.

That moment when you realized you have Blades on the mind all the time.

That moment when you realized you have Blades on the mind all the time. Spent half an hour yesterday proposing a prohibition era reskin of a board game my friends and I were running only to realize that I essentially wanted Blades in the Dark the board game.

Heya!

Heya!

Heya! So still new to BitD and wrapping my head around certain things, but there’s been a few times where someone wanted to immediately intervene when another PC fails their check. The most recent example:

Our Hound has boarded a boat carrying the Red Sash’s war treasury. He’s successfully subdued a couple of guys with the help of our Cutter but failed a Prowl check to hide when he heard more people coming from below deck. I immediately had the guards attack as part of the consequence (hindsight, might’ve been too brutal, even for a failed desparate roll) and our Spider who’s sitting on their clunky boat that managed to slide alongside them with a rifle.

So, the Spider wants to use his rifle to stop one of the attackers before they actually attack. Was I correct in assuming that he was protecting his teammate and have him roll resistance? Even though our sword carrying Red Sash wouldn’t have been able to actually attack him so the whole “stepping in to take the consequences” didn’t make sense?

I can ellaborate more if necessary. It’s just that there’s been a lot of Protect Teammate move when what’s described would definitely help stop said Mook from causing harm but wouldn’t necessarily divert the consequence of Harm to the Protector.

Running Blades on Roll20.

Running Blades on Roll20.

Running Blades on Roll20. I’d like to paint on colored territory on the city map while still leaving it translucent so that you can properly see said map. I’m pretty noobish on doing such things though and was wondering if someone can point me in the right direction on learning how to do this?