Ran session 1 of a Scum and Villainy campaign last night and it went really well. I’m setting it in a homebrew setting. How many systems to you guys tend to run? I’d like to have more than the book, but with Heat being tracked in each system it seems like the players could just keep outrunning consequences if they had too many. Do other GMs keep the number of systems on the smaller side, or do you use other things to give them incentives to keep heat down/stay local? I can see new start up costs, getting new contacts, etc. being used for that.
Ran session 1 of a Scum and Villainy campaign last night and it went really well.
Ran session 1 of a Scum and Villainy campaign last night and it went really well.