How often do players in your group choose not to resist consequences on 4/5 results?

How often do players in your group choose not to resist consequences on 4/5 results?

How often do players in your group choose not to resist consequences on 4/5 results?

I’ve run about 30 sessions of BitD for 4 different groups and I can only think of 3 or 4 times a player has just let the consequence happen…

Perhaps I’m being too harsh in my consequences?

A partially formed thought for setting a different tone:

A partially formed thought for setting a different tone:

A partially formed thought for setting a different tone:

How badly do you think it would break the system math if, instead of stress (which builds up until causing trauma) the track was called courage, and it was a pool that decreased according to the same guidelines that stress increases?

Trauma would result from overindulgence?

If you’re out of courage you’re restricted or limited in the actions you can take or perhaps you just can’t make resistance rolls?

Just stumbled across the advice for running a one-shot game and I’m curious about how it seems to suggest that a…

Just stumbled across the advice for running a one-shot game and I’m curious about how it seems to suggest that a…

Just stumbled across the advice for running a one-shot game and I’m curious about how it seems to suggest that a one-shot should include time for character creation but skip crew creation.

I’d love to hear from anyone who has tried that, as well as anyone who tried the reverse (supply pregen characters but go through crew creation to start the session).

I’m not an advocate for either method, just curious about the implications of putting the crew at the centre of a one-shot rather than the individual members.

My wife and I have been burning through The West Wing on Netflix and it got me pondering.

My wife and I have been burning through The West Wing on Netflix and it got me pondering.

My wife and I have been burning through The West Wing on Netflix and it got me pondering… What do you think of a BitD hack for a political party? Just another group of scoundrels as far as I can tell…

Playbooks for Chief of Staff, Communications Director, Press Secretary…

What do you think of having each player use different coloured dice so that when they Assist, it’s easy to identify…

What do you think of having each player use different coloured dice so that when they Assist, it’s easy to identify…

What do you think of having each player use different coloured dice so that when they Assist, it’s easy to identify whether their help was a key element of the success/failure? No need for any mechanical changes – just another way of feeding the fiction…