Hello Gamers!

Hello Gamers!

Hello Gamers! I’ve been watching and wanting to GM blades for a long time, but just now finally getting to be a player a bit before doing it myself… so Yay.. but I was wondering for when it my time… I get that the position should be set according to the fiction and all that and as the players choose to raise it, they have higher effects or consequences… etc… however, IS THERE an average number of actual “Desperate” rolls a player is allowed to have per game/score? I mean, we know balance is considered differently and all that compared to other systems, but is there a point where one person or the whole group having more than say… 75% percent, or more, of their rolls set in the desperate position and what that looks like if “risky” is usually the default? Is that like a fast game setting so that folks can get achievements faster and what happens to those who fall behind in getting ticks to get achievements also? I’m thinking about introducing this to my D&D group and know 2 of my powergamers are goinna “pull on this” before I even start… What were/are the expectations for “Leveling” by default? Thanks!