Another creature of our Doskvol.

Another creature of our Doskvol.

Another creature of our Doskvol. One of my favorites of Mr. Harper’s creations, I love the idea of flocks of crows acting almost like the hunting hounds for the implacable Spirit Wardens.

Who, BTW, are looking to play the heavies in our little campaign. I doubt they’ll take too well to a band of failed students peppered with dock scum trying to smuggle spirit bottles through the city.

It’s getting a bit “Lock, Stock and Two Smoking-ish.”

Title

Title

Our group is ready to go! They’re looking at Smugglers with more of a “bent scholar” type of angle. With that in mind I’ve been working up some more philosophical NPC’s for them to deal with on the polite side of society.

This got me thinking about Blades, how it feels like a universe that’s a few doors down, and what it would look like for the everyday.

Put those together and you’ve got adesire to do some zoological and botanical plates to get everyone in the mood.

Here’s the first page, if you folks like, I’ll keep posting them as I make them.

First things first, this group is terrific!

First things first, this group is terrific!

First things first, this group is terrific! A real model for how these sort of gamer communities should work. Ironic in a game about backstabbing villains that.

Second, as our group is about to sit down and try this, would someone here kindly help walk me through the action roll sequence? Or point me to a sterling example of same?

I think I’ve got my head around everything else, but am unsure on how to know what Effect a player is aiming for and which they get.. Every answer I’ve come up with seems fairly hand-wavey compared to how clear every other part is… Does the GM just announce that “it looks like you’re going for great/minor/etc. Effect?”