Hi, everyone!
My friend and I came up with an idea for the healing mechanics. I guess I would have to explain why we adjusted the system…
Well, nowadays when you heal , as I understand the system, it’s the same amount of ticks of a clock to heal just a minor injury than to heal a severe wound. You start your clock, and when it’s completed, done, you are OK to go to kick some more ass. Also, mechanically, you go from 0 to 100 when your clock its completed. One day you have penalties from your wounds and the other, when you tick that last segment, done, fresh, no matter how bad you were.
This doesn’t reflects much “process of healing” to me, it’s like black and white with no grays.
So, here is the idea:
Make the healing clock a 4 segment clock. When you fill a clock. All your damage goes down 1 level (severe to moderate, moderate to lesser, lesser heals completelly). If you fill the clock and have some ticks left, you mark those ticks in the next clock to continue your healing (if there is damage left). If you receive any damage, reset your clock.
Here is an example:
http://i.imgur.com/nEMfuHY.jpg
This way, the severe harm takes longer to heal (you need three 4-segment clocks) but the lesser heals faster, and the -1d from moderate goes away after one clock, when that damage goes down.
Also, I feel like the healing is more like a process and not something that goes from 0 to 100.
¿What do you guys think?