My intent: I want to show colonialism and the effects of war on the populace from a governing viewpoint.
My intent: I want to show colonialism and the effects of war on the populace from a governing viewpoint.
I am thinking about treating parts of the map similar to gangs in the fact that they have scale and quality equal to the tier of the crew (think a warlord and his minions rather than traditional crew). When the territory exchanges hands it gets a -1 scale and -1 quality to show the effects of a destabilized government. A long term project clock is started to recover the penalties. Should the territory trade hands again the penalties are cumulative and any existing clocks reset.
For example Warlord 1 (tier 2, scale 2, quality 2) loses the territory in spring to the Warlord 2 (tier 3) the land will undergo a time of change (-1 scale, -1 quality.). As spring turns to summer the Warlord 2 has invested back into their people (the territory is now: -1 quality). Just before the end of summer the Warlord 2 brokers peace with a treaty that grants the territory back to Warlord 2 (the territory is now: -1 scale, -2 quality). The territory is scale 1, quality 0 under the control of the Warlord 2 until they are able to build up their power again.
A negative scale or quality would mean you have to apply the penalty to a neighboring territory you control. For example if Warlord 2 ended up having the territory at Scale 1 Quality -1, it would instead be Scale 1 Quality 0, but the territory next to it would receive a -1 quality. if the territory was Scale 0 Quality 0 it is uninhabitable and cannot be defended, or a peasant uprising has happened and you are thrown out of the territory (a new faction is born)
Does this seem too much for Blades as a system?