My alchemical romance! (Yes, I had to…)
My alchemical romance! (Yes, I had to…)
I created this potion for my Gods of the Fall game but it seems (thematically, not mechanically, of course) to fit with Blades. I was hoping to get some advice on what mechanical bits you all feel it might have. I’ve left the Cypher rules in place on the off chance one of you likes it and plays Cypher games. (I’m not advertising on accident again!)
Plus, I’m being lazy and don’t feel like chopping it up.
Chameleon’s Kiss (potion; difficulty 7 to create one dose; difficulty 6 to resist effect)
Often used by assassins and spies, this thick, bitter potion grants the imbiber the vile power to steal another’s form and mind with a kiss. Upon embrace the victim must succeed at Difficulty 6 Might and Intellect defense tasks, or fall prey to the potion’s power. If failed, the attacker morphs into a perfect copy of the target (minus garments, accoutrements, etc), while the inverse happens to the victim, who falls dead, their heart stopped. A nearly perfect transference of the target’s mind also occurs, granting the assailant 3 steps in their favor to mimic the victim’s mannerisms, memories, etc. The attacker’s mind does not transfer, however. During the mental transfer, the attacker must succeed at a Difficulty 4 Intellect defense task or have the difficulty of all tasks increased for a day. If the poisoner wishes to assume their prior form, they must perform the attack again (with a second dose), although many don’t, instead moving from body to body; persona to persona.
Since souls matter more in Blades, I’m toying with the idea that the attacker “eats” the victim’s soul, but there can be nasty side effects.