Three questions from my first AP one-shot with 5 players: First: I ended up playing Blades more AW-style.
Three questions from my first AP one-shot with 5 players: First: I ended up playing Blades more AW-style. Instead staying fixed on a “who’s on point”, as a GM, I’ve cut scenes and shifted spotlights quickly between characters (“ok, while A is dealing with the vault, a ghost seems to want to hug you, B, what do you do?”). Given the compressed one-shot framework, people enjoyed that. Still, what am I missing? What could I approach differently?
Second: As a GM, do you really lay out all obstacles (clocks) in the beginning of the mission openly (assuming they have researched thoroughly) or do you have “hidden clocks”? Do you go through them step-by-step or leave a couple ticks open for surprises later?
Third: In a devil’s bargain, how much stress is considered fair? It seemed people got away too easily with offering couple stress ticks.