I have been thinking about actions.
I have been thinking about actions.
What if “Prowl” became “Move”? That makes it more intuitive for players to connect it to running, jumping, climbing, dancing, and swimming.
What if “Skirmish” became “Fight”? That’s what you’re doing, and that’s all it’s for.
What if “Mayhem” became “Chaos”? I’m thinking of what makes the pirate captains in Pirates of the Caribbean distinctive; when everything flies apart and all plans are lost and everything is chaotic, they are at their best with plans and battle and pressing ahead. So, you can use it for mayhem, and also for yelling “Aye, we’re good and lost now!” as your ship heads for the waterfall at the end of the world sort of moments.
One action I really feel should come back in somewhere is Stalk. It is an amalgam of moving quietly, acting unobtrusive, putting on speed, keeping an eye on a target, instinctively figuring the target’s next move, watching your back trail, seeing small movements across distances, and understanding behavior.
I feel it would be useful to be explicit about moving lock picking and safe cracking to “Tinker” and maybe consider renaming it “Mechanics.”
It is important to tread a middle ground between being evocative for the flavor of the game, and clear for the smoothness of the game. Especially when you play with people who have not read the rules, it is useful for the actions to be as clear as possible about what they cover, and even if these suggestions aren’t used going forward, maybe they spark some other ideas.
Just my .02 for the morning.