John Harper: is there any chance you can go into a bit more detail about exactly what elements make up a playset for the game? I’m chiefly interested in finding out how effort-intensive it would be to use Blades in the Dark to run something set in the pre-metal-age City (from Thief, obv.) if my players wanted something a bit more medieval.
If it’s just a question of glossing over some of the Duskwall setting elements, creating a Hammerite faction and reflavouring spirit magic into Pagan magic, that’d be super convenient. If it’s going to be a much more complicated endeavour, it might make a pretty good stretch goal. 😉