John Harper: is there any chance you can go into a bit more detail about exactly what elements make up a playset for…

John Harper: is there any chance you can go into a bit more detail about exactly what elements make up a playset for…

John Harper: is there any chance you can go into a bit more detail about exactly what elements make up a playset for the game? I’m chiefly interested in finding out how effort-intensive it would be to use Blades in the Dark to run something set in the pre-metal-age City (from Thief, obv.) if my players wanted something a bit more medieval.

If it’s just a question of glossing over some of the Duskwall setting elements, creating a Hammerite faction and reflavouring spirit magic into Pagan magic, that’d be super convenient. If it’s going to be a much more complicated endeavour, it might make a pretty good stretch goal. 😉

9 thoughts on “John Harper: is there any chance you can go into a bit more detail about exactly what elements make up a playset for…”

  1. A guide for hacking and making playsets will be in the book. And I’ll be posting a lot more stuff in that direction as soon as I can.

    The short answer is: there’s a quick and easy way (essentially what you describe). There’s also a more extensive method, which is still pretty easy, actually.

    I’m glad you’re excited to hack! I’m gonna give you all the tools you need. But sometimes even I need to sleep. 🙂

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