The Dead Setters had an entire session devoted to downtime in the We Won’t See You At The Party, Richter (because you’ll be in jail) Caper.
With the crew rocking an impressive 8 Heat and 1 Wanted level after winning their war with the Eels, the entanglements were harsh: Demonic Notice (#teamnope) or Arrest. I thought they were going to pass off some of their Eel captives to take the fall for them, but Richter, the crew’s Spider, actually really wanted to go to jail.
Richter: “No, it’s okay, I have a plan!”
Me: “You know you have to roll your crew’s Tier and see if you get a Trauma, right?”
Richter (more apprehensive): “… no, I’m still good. I’d rather have the Eels in our hands.”
Richter takes the fall, with his former partner Inspector Jennah heading up the opposition. He rolls a 4, scraping by unscathed while in prison, and with his Mastermind and Foresight abilities, he’ll still be able to help the crew with their next job. Not only that, but since his vice is gambling, we all agree that’s available in jail. Then he overindulges. Instead of making a new character or losing access to the source of his vice, he rolls a new entanglement, but because the crew’s Heat has been wiped and they have no +3 allies, he lucks out with one of those “non-entanglement” results.
The rest of the crew fares really well with their actions – Nearly everyone clears their stress or finishes off long-term projects. Raven, the Hound completes her string of sacrifices and befriends the Deathseeker Crows:
1. Casta, a Tycherosi bounty hunter (done in heist time)
2. Moray, the Eels’ leader (also done in heist time)
3. A rich merchant (reeeally wanted her to take the devil’s bargain and have the victim be one of the Hive, but she didn’t and rolled a crit anyway), one who survives off the bloated corpse of the city (like a carrion bird himself).
4. An old Bluecoat, days from retirement, someone who has seen a lifetime of murder, someone the crows favor. His death is made gentle at the crows’ request.
5. A priestess of Schmwhocaresyoucantpronounceit, a Fallen God. Raven infiltrates her nascent cult and sacrifices one who sacrifices.
Deemo, the Leech, finishes her gadgeteering with the stolen lightning barriers around their Claim, a spirit well inside a crumbling manor. The gang all have pendants now that allow them to pass through a barrier without shutting it down first. The last of her current projects is to make their own barrier fully one-way, so other spirits can wander in but cannot escape, adding to their supply for eventual bottling and sale to their allies the Dimmer Sisters.
Finally, Rook (the Cutter)’s player has been studying the faction writeups in the v6 quickstart. He made progress a few sessions earlier with gaining the Gray Cloaks’ favor, but that backslid when the crew chose a different job than the one the Cloaks asked them to do. He was also looking at the Grinders, and works out a heist idea to get back in with the Gray Cloaks and foster an alliance with the Grinders. The Grinders want to steal a ship and get a crew. The GCs want revenge on Lord Strangford and his leviathan hunters. The PCs will steal cargo, crew, and shipping manifests from Strangford and release them to both gangs. This helps the Grinders target a ship, which advances their LTP, and the Gray Cloaks get intel they couldn’t get otherwise, since they’re known to Strangford.
Because the last few sessions have seen quite a bit of combat, I figure maybe Strangford’s files* are in his manor in Brightstone, and maybe he’s hosting a ball. And then Rook asks “Is it a masquerade ball?” and I have to say yes.**
One last downtime action to acquire clothes worthy of Iggy Azalea, and next session we’ll party like it’s 1899!* *
James Garner in The Strangford Files. It writes itself.
** I really didn’t mean to rip off John’s Bloodletters game.
* * * Or some dubious time period and tech level that sometimes approximates that year. We’ve started watching Penny Dreadful, which is great inspiration for some of the creepy bits.
#heestcomplete