Hey, folks. What’s the status of Scum & Villainy? I see activity over on the Evil Hat page for it, but I don’t get the impression that the file KS backers have access to has been updated in some time.
Hey, folks.
Hey, folks.
Hey, folks.
Hey, folks. What’s the status of Scum & Villainy? I see activity over on the Evil Hat page for it, but I don’t get the impression that the file KS backers have access to has been updated in some time.
2 questions:
2 questions:
1. Does anybody know if there’s an 8.2 changelog?
2. Is there going to be an 8.2 special edition, or should I keep my 8.1 special edition pdfs handy for referencing the additional material?
The Whiskeyjacks had a great little job last night.
The Whiskeyjacks had a great little job last night.
They were trying to defuse their war with the Imperial Military (yes, they aim too high), and so they decided that their best bet would be a deception mission to convince the army that City Council was coming after them via assassinating an Imperial agent and framing a Duskvol magistrate.
It was an unbelievably complex plot, with a luminous tree Arboretum, stolen documents, an Iruvian prince, and my personal addition: it all takes place at a masquerade ball.
I love this game.
Looking for feedback on an idea:
Looking for feedback on an idea:
The Whiskeyjacks, my crew of smugglers, have been relatively good at keeping their heat (and their body count) low. Not perfect, but good. Meanwhile, there are a handful of other gangs in the Dusk that have been less-subtle.
Back in the real world, I’ve been playing Batman: the Telltale Series and I’ve been thinking about some kind of Duskwall vigilante who goes after gangs that step out of bounds and endanger bystanders. The sort of thing where if you pull a job in, say, Crow’s Foot, and anybody outside your target dies, the Ghost of Crow’s Foot comes after you, and leaves you beaten and hanging from a lamppost as a warning to anyone else who might try it. He might not interact with the Whiskeyjacks right away, but there might come a day when he collides with, say, Scurlock (who already seems like a Batman villain) and that makes the crew Scurlock’s henchman, from the Ghost’s point of view.
The Ghost would probably be a wealthy rogue, maybe one from a noble family. His legend would give him access to information from street kids, vulnerable families, and even the occasional Bluecoat or Investigator, frustrated by their own limitations. Might even himself be a fallen Investigator?
Has anybody tried this? Do you think it would work? Is this sort of clean-up-the-streets vigilante too far afield from the general tone of the game, even if used sparingly?
Edit: the below is still true, but I’m now a little further in and I’m not sure I can recommend this book.
Edit: the below is still true, but I’m now a little further in and I’m not sure I can recommend this book. I get that it’s meant to be inspired by classic hard boiled detective story, but yeesh some of the racial stuff is tough to get through.
I don’t see it listed in the inspirations, but if someone had told me that Low Town, by Daniel Polansky, had started life at BitD fanfiction, or that Blades had been birthed in an attempt to capture the mood and tone of that novel, I would have believed either.
I’m about an hour into a 10-hour audiobook, and I have already gleaned a substantial amount of inspiration for my BitD game, so I’m hoping that trend continues.
Low Town https://g.co/kgs/CCmWhW
“Pain or damage don’t end the world.
“Pain or damage don’t end the world. Or despair, or f*cking beatings. The world ends when you’re dead. Until then, you got more punishment in store. And for the undying, well, that’s a whole lot more pain. For us, and for anyone who crosses us.” -Scurlock
The Imperial authorities do what they can to suppress Skovlander musical traditions, in order to avoid rebellion,…
The Imperial authorities do what they can to suppress Skovlander musical traditions, in order to avoid rebellion, but in certain neighbourhoods, the pipes and drums are as distinct as ever, and they call to the blood of the North.
It has become quite clear to me that Smugglers get very different jobs than Shadows!
It has become quite clear to me that Smugglers get very different jobs than Shadows! Any good recommendations for smuggling jobs that are more exciting than “take this interesting item to this other place”?
Hey, someone has almost certainly already asked this, but what’s the Load value of the Fine Lightning Hook?
Hey, someone has almost certainly already asked this, but what’s the Load value of the Fine Lightning Hook? There are two boxes on the loadout section of the playbook, but it explicitly says it’s only one in the Whisper’s gear section.
Alberta, Canada!
Alberta, Canada!