Has anyone tried/thought about running a “living Doskvol” game? What I mean is a game where the members of the crew aren’t necessarily the same each session. I think I might give it a shot at my local game store.
Has anyone tried/thought about running a “living Doskvol” game?
Has anyone tried/thought about running a “living Doskvol” game?
I tried to, but couldn’t maintain it for too long before one of the two groups fell into a hiatus.
I’ve never had much luck with Living games like that. The closest I came was an ongoing Capes game with about fifteen total players. We kept it up weekly for about three months, but no single session ever felt as good as a session in an ongoing campaign with a consistent cast. I think you need a solid framework upon which to build the fiction. West Marches clearly seems to do a good job at it. I’d love to hear how well the Blades crew structure handles that arrangement.
The current game I’m running has some extra characters that players swap in or out according to how they see the job.
Same here. Everyone has two PCs and they switch every so often. And I’ve run parallel jobs at least once so far.
I built a system to do precisely that.
https://docs.google.com/document/d/1QtJxtygvG33wWTfUt14Z10RxHUIkVbAICznRwwHwt3Y/edit
Ah, I remember reading that a while back, should’ve just looked at Andrews posts. 😉
That looks exactly like what I need. I could even let them progress the “main” crew somehow.
Ville SÂ You could basically make a faction relationship sheet for the Crows, and even figure their Hold and territories and so on like a normal crew. Let the Crows affect all that, reacting to Crow entanglements and pursuing new turf and trouncing uppity rivals.