I noticed Hulls and Vampires can take more Stress than other characters; probably something to do with their different Stress/Vice mechanisms (Drain/Need). Also, I noticed that the tracks contain 10 and 12 ticks, respectively. John Harper, are these numbers as designed?
PS: the Push reminder in the books mention Stress when Drain is present. My understanding is Drain replaces Stress when you take that playbook; will they say Strain in the final? (just a typo?)
Yes.
Okay, so I have a player who basically wants a custom Need. One that works like a Trauma when not engaged, but clears half of stress like a Need when it is. I am using these playbooks as a guide for ways to bring that to life. The thing I didn’t use yet, though, is the extra capacity for stress. May I have some insight into your design decision with the extra capacity?
The undead are more durable, having lost their frail human existence and all.