I’m wondering… Can’t remember if there was a modern spy hack in the works officially… If not, maybe somebody has given it any thoughts?
I’m wondering.
I’m wondering.
I’m wondering.
I’m wondering… Can’t remember if there was a modern spy hack in the works officially… If not, maybe somebody has given it any thoughts?
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I REALLY hate promoting another game here, but Night’s Black Agents works so well as a spy game. It’s a bit more free form, but it works much better for a “realistic” game.
And if you don’t want to play that huge game, there’s a PbtA-style hack of it out there on the G+
NBA has been in my radar for a while, but it’s not exactly what I’m looking for. I was looking for something more in the style of BitD or PbtA.
(I’ve been reading Bubblegumshoe, and that’s my first foray into the system. I will get to NBA eventually, I’m sure).
Thing is yesterday I was checking a couple of my Spycraft books (The 1960’s and World on Fire) and had an itch for playing some spy game, using maybe something from them.
But I doubt my current group would enjoy the original system, and so I was looking for something more in the line of BitD and PbtA
I’ll see if I can find the link to PbtA NBA.
Alfred Rudzki Thanks!
Awesome! I’m definitely also interested in this!
Here it is, updated as of a week ago https://www.dropbox.com/sh/mtw3ytf1h0iz2ef/AACs4q2R6tc45Af6j1nAwYJBa?dl=0
That looks great. I’ll read it to see if it fits what I have in mind.
Let’s hope someone tries something similar with BitD…
If I were going to make archetypes of spies, there would be a cleaner, a counterfeiter, a driver, an entry man, a hitter, and a face. I feel that would reflect the current playbooks accurately.
I double checked and none of the official hacks from the Kickstarter are modern spy. I agree with the others here that it’d be a pretty easy reskin
The hack that Alfred Rudzki posted is great, I’ve been reading it and I like it a lot, but still seems to be more related to gumshoe that to AW or BitD, not exactly what i was looking for (but I’m very tempted to play it anyway, I like the adventure)
I’ve been checking again the BitD playbooks, and yeah, there’s a lot of potential there. I’ve been also revisiting the Scum & Villainy pdf that Stras shared in july, and I think that there’s also plenty of useful things there.
-Actions should be revised. Most of them are perfect as they are, but some need to be fine tuned to the genre. S&V is a great example of how to do it. We need Hack, Doctor and Helm/Drive as actions, and maybe try to merge Hunt/Survey into one. Consort probably could use a rename or slight modification…
-I like the idea of a Starting Ability for Playbooks that S&V uses.
-Also Gambits could be reskinned as Agency Resources, or something in that line…
-Equipment would be established, with maybe a special equipment list in the Agency Sheet, that could be requisitioned using Gambits.
– Crews could become Agency, and maybe Claims could be related to international conspiracies or influence (frankly, this is a part of the game I still have to invest some time to understand properly, I’m a few qs version behind…)
– I like the playbooks proposal by Trung Bui, but still would use concepts from Spycraft, using the playbooks from BitD and S&V as templates. (that’s me, since I started thinking about this when i thought about a hack of that game ). We take the ones whose concept is closer to what we want, and make proper changes…
Advocate (Speaker)
The Face/Faceman (Lurk)
Explorer (Hound)
Hacker (Mechanic)
Pointman (Spider)
Scientist (Stitch)
Soldier/Hitter (Cutter/Muscle)
Wheelman (Pilot)
There would be a few of the original Spycraft classes missing, like Sleuth and Snoop, not sure how to approach them at this stage…