And here is a chunk of my xp system. The cards are unique.
And here is a chunk of my xp system. The cards are unique.
And here is a chunk of my xp system. The cards are unique.
And here is a chunk of my xp system. The cards are unique.
And here is a chunk of my xp system. The cards are unique.
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Hmm, #1 seems pretty bland. Otherwise, this looks like it has potential.
#1 Is there because it discourages team work, which can add tension to the group, especially if somebody has #2 or #3
Between #1 and #3 any success is an advance, woohoo. Also #3 cannot be combined with #3. I assume that’s a type and should read 1.
Thanks for the catch. It might seem that simple, but is it so simple when only one character gets the xp while another is denied? I think it depends a lot on group dynamics which should be interesting.
Ah, right. It’s not clear that #1 actually precludes teamwork. That should probably be more explicit.
I’ll find out soon since a character has that tag in my playtest campaign