#glowinthedarkrpg Version 5!

#glowinthedarkrpg Version 5!

#glowinthedarkrpg Version 5!

It’s been a while, but I’ve got Glow in the Dark (my Fallout/Mad Max/Gamma World hack) up to v5.

Claims are back, although the UI for it (as it were) is rough still. Several playbook abilities got edited. Relics are still light on details.

I think I need to get a playtest group together to specifically run a Relics tribe. It’s helped make the Shepherds tribe type much more cohesive, and Relics need the same love. Looking at tentatively probably fortnightly tuesdays perhaps.

Here’s the main doc:

https://drive.google.com/file/d/0B436j88kgCAtRU1RcjRGYnB0b3M/view?usp=sharing

Here’s the playbooks:

https://drive.google.com/file/d/0B436j88kgCAtVzhyTy1WdnBIZzg/view?usp=sharing

https://drive.google.com/file/d/0B436j88kgCAtRU1RcjRGYnB0b3M/view?usp=sharing

7 thoughts on “#glowinthedarkrpg Version 5!”

  1. Great work, I read your documents and I think to use it for my Fury Road campaign instead of AW2 to introduce the BitD concepts to my group. Keep us updated.

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