#glowinthedark

#glowinthedark

#glowinthedark

Figured I’d share my version of Retirement. It’s mostly unchanged in how you get there – I’m just changing how it’s presented and adding a teeny bit of game to the higher results.

The Nothing and the Sky City

There are some who say a better life waits across the Nothing. They say there’s a beanstalk to sky-castles made for giants with endless food and water. They say survivors from the Last War wait under the earth, ready to welcome the mad to Valhalla. When you mark your last Trauma and tire of your wretched existence, you set out across the Nothing, braving scouring endless winds, trackless ash plains, mutant creatures, and rad storms. Maybe you’ll make it, maybe you won’t. Your chances of survival depend on how many Supplies you managed to Stash away over your career:

0-10: A Warning to Others. You die hard in the ash faults. Even children know not to go out so ill-prepared.

11-20: Never Tell Me the Odds. Like so many other times before, your life comes down to a single die roll. On a 1-3, well… at least you make it far enough that nobody knows you failed. On a 4-5 you pass beyond the dust walls, never to be seen again. Read the 21-30 result. On a 6, read the 31-40 result.

21-30: The Kindness of Strangers. You’ve made it this far and won’t let little things like running out of food, water, fuel, and ammo stop you. If you find anything out here past the Nothing, you won’t be in any position to make demands, however. The table decides your fate.

31-40: Shiny and Chrome. If anyone can make it, you can. Bowed but unbroken, you survive the worst the Nothing can offer, intent on carving your name into what lies beyond. You decide your fate.

3 thoughts on “#glowinthedark”

  1. This is clearly and shamelessly mashed up from the Long Walk from Judge Dredd, the Glowing Sea from Fallout, the Big Nothing from Mad Max, and possibly surprisingly, another George Miller joint: the katabatic ice wind scene from Happy Feet.

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