The Charterhall Bank Caper

The Charterhall Bank Caper

The Charterhall Bank Caper

The Dead Setters, in what turned out to be the third session of this heist, set out to copy the printing plates/dies for Coin by accessing their vault at the Charterhall Bank. They were also trying to frame this band of “untouchables” (in the Elliot Ness sense) put together by the Iruvian consulate to catch them for all the dead young Iruvian nobles in the Red Sashes. They figured if they could finger the Untouchables for it, it’d be enough of a political mess that even the consulate would have to back down.

They got Raven the Hound into the vault, and she managed to stave off asphyxiation and make a decent copy of the dies. Then Richter the Spider and Teatime the Whisper basically got the Captain of Currency, one Beneful Camshafterbutch, to open the vault and then booked it.

The fun part is one desperate team Prowl roll while being chased by Hull bank guards toting blunderbusses is that you essentially get Matrix lobby destruction with a single roll. Good thing they all had room for armor.

Then Teatime trauma’d out resisting consequences from a blown desperate Study roll to find an escape route on their blueprints. He resisted being cut off by bank guards but was caught in a blast that blew out the floor. The Iruvians captured him in the confusion and dragged the poor Whisper into the sewers. That’s his third trauma, but he’s also at 4 ranks of Lifestyle. Will Teatime survive the Untouchables long enough to retire?

Interesting things we brainstormed about the Charterhall Bank for our game:

1. It uses hulls once you get past the lobby and front offices. Armored and armed hulls for guards, lighter-duty ones for menial tasks. They don’t make good targets for social engineering, they do their jobs well, and they’re intimidating.

2. Rumor has it it’s never been robbed. That’s not true, but the bank doesn’t want people to know that and when you mostly employ hulls you don’t have a lot of leaks.

3. It has its own lightning barrier (as some noble houses do) but the interior is inlaid with runes and patterns to create something of a building-sized spiritbane effect or faraday cage. We had them firmly on the “industrial” side of Blades’ industrial-fantasy slider.

4. They’re used to having the Coin and getting their way, much like a Broken Empire or Westerosi bank. Inside the bank, their word is law, even if you’re posing as a magistrate. And if that’s not good enough, they’re happy to detain you while they “sort out the irregularities.”

#heestcomplete

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