The Dead Setters brought their war with Lord Strangford’s leviathan hunters to a close by returning to Duskwall from…

The Dead Setters brought their war with Lord Strangford’s leviathan hunters to a close by returning to Duskwall from…

The Dead Setters brought their war with Lord Strangford’s leviathan hunters to a close by returning to Duskwall from Skovland, blowing up a sloop outside Strangford’s manor, and murdering him inside his panic room. Then they bottled his spirit for eventual trade to the mirror-demon Ahazu, all in accordance with their ghost contract.

The philosophy of “talk shit, roll crits” was on full display in their two-session assault plan. While the vast array of corrupt Bluecoats, house guards, and supernatural countermeasures was not enough to stop the PCs in the fiction, it cost everyone nearly all their stress (including Richter the spider, who almost never takes a lot of stress) to pull it off.

With Strangford’s bullet-ridden corpse hiding inside his locked, secret panic room, the authorities had to proceed as if he was missing, not dead. This bogged down their usual asset seizure process so the PCs could make off with a bunch of valuables. When the Dead Setters returned to their hidden lair, however, they discovered that while they were in Skovland, Strangford completed a long-term clock called “find out where the Dead Setters live”. He traded the PCs’ lair location to the Bluecoats (the crew has a 2 Wanted level) in exchange for a few off-duty death squads at Strangford’s beck and call. So the cops seized the lair, but an epic resistance roll saw their cohort of pit fighters escape with their vault contents.

Of the Dead Setters’ other two primary locations, they took Ahazu’s offer of “help” in protecting the canal-side lair they had previously taken from the Eels. The spirit well in Coalridge was almost lost to the Spirit Wardens, but Raven the hound spent a load of stress for a complex flashback and protected it by essentially rigging it to “go off”, releasing spirits to possess a cache of stored hollows and fight off the authorities…

…essentially creating a sudden vampire plague in Coalridge. What can I say, you can’t roll sixes all the time. We’re not all Adam Koebel.

What else? They still have to do the handoff with Ahazu. They have to get Ulf Ironborn’s family, rescued from a Skovland prison, back to him (they are currently secreted on the Colossus, their stolen prototype leviathan hunting vessel which has run afoul of demonic notice). The bluecoats were able to place Raven and Teatime the whisper at the crime scene, and we haven’t rolled Heat yet.

All my games eventually turn into the end of Commando. #justbodies #talkshitrollcrits

#heestcomplete

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