Ran a game at Indiecon in the UK this afternoon. The new 4a QS worked well and the majority of the four players picked up the system quickly. We did fulllchargen and most of the crew gen but skipped the bit about the factions as I could see they wanted to get on.
Baszo Bas offered then teh chance to work with the Lamblacks – they didn’t have much choice as disputing with Baz cost one character her little finger. The score was to kidnap a spice merchant for ransom as he hadn’t been paying his protection money. They scouted the are and located the security before deciding to enter the shop, kill the guard and abduct the man. Poor die rolls meant his wife came back early and had to be restrained and bullied into keeping quiet. They crew grabbed the merchant and put him in their coach before going to a safe house and extracting 8 coin. They gave 5 to Baz and he gave them 2 coin. However they kept 3 back from the original ransom so Baz might be coming after them for the balance when he finds out.
The second score involved the crew taking down a Hull (spirit controlled clockwork man) who was selling ‘product’ in Baz’s territory. They tracked one of the local dealers and made him call Tick-Tock who was promptly ambushed and attacked with a lightning hook armed Whisper in a spirit mask. The spirit was trapped into a spirit bottle and the crew brought the head of the clockwork automaton back to Baz as proof. They then sold on the clockwork bits and the spirit for more profit.
Everybody enjoyed the game and two stayed behind to tell me how much they liked the background.
Have another slot scheduled for Sunday morning so we’ll see if teh enthusiasm holds up with a new set of players.
Cool! Thanks for spreading the love, Nigel. 🙂
That sounds great!
Well done, Sir.