Testing continues, in addition to playbooks, the players get a sheet for their EMV (flying ambulance) and one for each patient.
Currently the play loop is GM rolls up a patient, a situation to extract them from, and their issue that caused them call the EMT’s in the first place.
Then we start the run at the last possible moment before things get interesting and proceed from there until the EMV makes it to the patient’s destination. (Usually, but not always a hospital.)
Then the players get a downtime actions at the HQ, and then another call.
I was trying out 2-way clocks, where failures fill them and doctoring actions erase them, but it’s potentially a stalemate maker, so I’ll probably go back to the medical emergency having one clock to kill the patient, and the doctors having another to patch it.