Does anyone have any stats on how many rolls their players tend to make during a score? I’m sure this varies wildly, but I’m sure this was at least considered by John Harper used when he worked on things like desperate action xp gain?
(I’m playing with a mechanic where you earn a resource (coolness) when you get a crit, and knowing how many rolls other peoples groups are generally making per score might give me somewhere to start estimating the power of this.)
It heavily depends on the score, difficulty, and how much success the dice show. One thing I will say is that Crits are very rare.
We’ve played 5 sessions with 4 players in the crew (Scum & Villainy, but same mechanics) and we’ve NEVER hit a single crit yet.