Questions about drawbacks for the Lurk’s Silence Vial item and the Slide’s Trance Powder.

Questions about drawbacks for the Lurk’s Silence Vial item and the Slide’s Trance Powder.

Questions about drawbacks for the Lurk’s Silence Vial item and the Slide’s Trance Powder.

In the Lurk section, on page 75, the description says:

> Silence potion vial: A vial of golden liquid that negates all sound within 10

paces of the drinker for a span of several moments.

In the Crafting section, it says:

> Potions (arcane)

> Drawback: 4-clock, “Accosted by Spirit Wardens,” 1 tick per use.

> Silence Potion (iii/1): Creates an area of utter silence around the shattered vial.

1) The Lurk section says the effect is centered on the drinker. The Crafting section says it’s centered on where the vial breaks. Which is it?

2) The Crafting section says that every use ticks the “Accosted by Spirit Wardens” clock. That seems like a hefty drawback for a class feature, and it’s hidden from the Lurk player unless they’ve looked at the Crafting section. So does the Lurk’s Silence Potion have this drawback, or does that only apply to Silence Potions crafted by non-Lurks?

Similarly, the description of Trance Powder in the Slide section just describes what it does, no drawbacks:

> Trance powder: A dose of the popular drug, which induces an altered mental state. The victim of this powder is not fully unconscious, but rather retreats into a calm, suggestible mental state, similar to hypnotism.

But in the description in the Crafting section, it has a drawback that the user will take Lvl 1 Harm: Woozy unless they resist it.

> Drugs (alchemical)

> Drawback (Volatile): “Woozy,” lvl 1 harm.

> Trance Powder (i/3): A glittering blue powder. Induces a pleasant hypnotic trance when inhaled.

And earlier:

> Volatile. The item produces a dangerous or troublesome side-effect for the

user, specified by the GM (see examples on the sample creations, next page).

A side-effect is a consequence, and may be resisted.

3) Again, does this drawback apply whenever the Slide uses it, or only to Trance Powder crafted by a non-Slide?

4) Who is the “user” of a drug for this drawback? If one person applies it to another (e.g. Slide claps a cloth full of Trance Powder over a victim’s nose), do both have to deal with that consequence, or only the one who gets dosed? What about for ingested drugs, like Spark, or injected ones like Bloodneedle?

One thought on “Questions about drawbacks for the Lurk’s Silence Vial item and the Slide’s Trance Powder.”

  1. We said that the Lurk has access to a special version of the potion that has no drawbacks (save a Devil’s Bargain) and the other one is as written. The differences are that the Lurk only has one and it lasts for only a few moments. The more common one lasts longer (our ruling) and as it’s not imbibed, it risks messing with the ghost field and frustrating the Spirit Wardens.

    For the Slide we said that using it as a weapon only risks drawbacks on a Devil’s Bargain or consequence, otherwise its drawbacks as a drug apply.

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